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General Tabletop Discussion
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So whatever happened to the Tactics Variant/Module or Whatever
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<blockquote data-quote="Garthanos" data-source="post: 7637821" data-attributes="member: 82504"><p>Bloodied is a pacing mechanism which changes and swaps out tactical choices. (Does that make bloodied tactical even though it itself isn't usually a choice I think so - see below for ways it becomes a choice too)</p><p></p><p>On the monster side of the screen monsters get powers that renew on bloodied conditions for instance it changes there choices I have player characters with powers and even skill functions that cannot be invoked or which are significantly better when invoked against a bloodied opponent and items which temporarily bloody enemies. I have a magic item which I reflavor/tweak into a martial technique that allows my character to control his own bloodied state so he can better control when he has access his racial powers. </p><p></p><p>As far as you using it and it not being a problem... well how many enemies play differently when bloodied? I have roleplayed them since 1e differently but i do not find that being quite the same. Do you have skills that play off of it? how many racial features or feats trigger off of it etc etc. i feel it all adds up. </p><p></p><p>This isn't saying i think 5e has no tactical elements already there was an implied promise of more...is the dmg all???? is sort of a sub question.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7637821, member: 82504"] Bloodied is a pacing mechanism which changes and swaps out tactical choices. (Does that make bloodied tactical even though it itself isn't usually a choice I think so - see below for ways it becomes a choice too) On the monster side of the screen monsters get powers that renew on bloodied conditions for instance it changes there choices I have player characters with powers and even skill functions that cannot be invoked or which are significantly better when invoked against a bloodied opponent and items which temporarily bloody enemies. I have a magic item which I reflavor/tweak into a martial technique that allows my character to control his own bloodied state so he can better control when he has access his racial powers. As far as you using it and it not being a problem... well how many enemies play differently when bloodied? I have roleplayed them since 1e differently but i do not find that being quite the same. Do you have skills that play off of it? how many racial features or feats trigger off of it etc etc. i feel it all adds up. This isn't saying i think 5e has no tactical elements already there was an implied promise of more...is the dmg all???? is sort of a sub question. [/QUOTE]
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So whatever happened to the Tactics Variant/Module or Whatever
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