So, what's everybody planning to publish?

This thread is in response to the amazing lack of activity on this board. :) Let's get some discussion going. I plan to post this thread, and another thread asking gamers what supplements they want to see. Consolidate the whole thing.

Nothing stinks more than realizing that your cool idea for a product is already being made by another company. Sure, for the customer, having three possibilities, such as there will be for Superhero supplements, is a good thing, since they can read reviews and figure out which they like best. But for the publisher and writer, you'll often want to have unique products so you won't have competition. It's a give and take, and it might be hard to balance the publisher's desire to have the only 'Big Book of Bugs' against the gamer's desire to have several big books of bugs to choose from. But I think there are enough products overall that even wildly different books are competing. Mongoose's Slayers Guides might steal purchases from Fiery Dragon's adventures, if for no reason other than that gamers like all kinds of stuff and they can only afford so much.

Regardless of whether you have direct competition, a publisher should want to produce the best product possible in order to be competitive.

So I've already established that in a perfect market, everyone would strive for the best, and you wouldn't need topical competition to make you work hard. Thus, the gamers' interests are already covered, since they want to buy the best games around, and publishers are trying to make the best ones they can. So let's focus on the publishers' desires. It can be worrisome that someone might beat you to the punch, so let's all be honest, and admit what we have on our schedules, and what we would like to publish in the future.

Natural 20 Press

Supers: We already have scheduled a book on characters with superpowers, like in many comic books. We're trying to make it as flexible as possible, so you can have superheroic characters in fantasy, modern day, sci-fi. . . . Practically any setting that uses d20 rules.

Mythic Earth: Scheduled for this Christmas, Mythic Earth will present guidelines for using real-world myths in your D20 gaming, and suggestions on how to create your own world's mythos. With Mythic Earth, you'd be able to run a game in pre-Columbian South America, the mystic voodoo lands of Haiti, the world of the fey, or in the lands of any other notable mythology from Earth history.

Future Ideas: I know I want to eventually write a book with a lot of different locations for combats, and advice for running varying styles of fights. Go for Epic, a la Braveheart, or do Swashbuckling a la The Princess Bride, disgustingly manly like in Excalibur, or fast-paced and elegant as in Crouching Tiger, Hidden Dragon.

We'd also like to release a time travel product, since it seems from Mongoose's PR that their own Chronomancy book won't actually involve altering history. It's a common enough theme in stories, so it seems like a waste to neglect its possibility.

We're planning to avoid campaign settings and adventures. Even though we're a community publishing company, our main goal isn't to help people make their own games public, but rather to provide products that many gamers could make use of. Of course, if we see something great, we could be convinced to publish it. I'm trying to convince Russ to let me write and publish a fantasy comic, but I think it will take a little more convincing before he agrees. :)




So, what do all of the publishers plan or hope to release?
 

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Double Edged Sword

We've entered a delicate time in the d20 market. Announcing your products early is really a double edged sword. On the one hand, doing so allows you to "piss on the wall" and mark territory as yours. It also lets you start generating a buzz early (this is why we announced Mutants & Masterminds so far ahead of time). However, the downside of this strategy is that another company can bum rush you, and release a similar product before you in hopes of scooping your sales. The more lead time a project has, the more likely ithis is to happen. [And of course sometimes it happens anyway, by happenstance. We've kept our June release close to the vest, only to see another company announce something similar to it a couple of weeks back. Not to mention us and Paradigm announcing series of race books on the same day!] As Run DMC once said, it's tricky.

As for Green Ronin, in late March the long awaited Freeport: The City of Adventure hardback hits the streets. 160 pages of piratey goodness, with a gorgeous poster map of the city to boot. This is the promise of Death in Freeport fulfilled and we're pretty damned excited about it.

We are sending Armies of the Abyss to print tomorrow. It looks awesome and anyone who enjoyed Legions of Hell should definitely check it out. Demons, baby, demons!

In April you'll see the first of our Master Class series, the Shaman's Handbook. This introduces a new core class, with all the bells and whistes that implies (new skills, feats, prestige classes, spells, magic items, and more!). Next MC book should be the Monster Slayer's Handbook by Steve "Runequest" Perrin.

In May we've got Secret College of Necromancy, 96 pages of pure evil. Two new classes, blaspehmous tomes, foul spells, and necromantic history served up by Zeb Cook and Wolf Baur.

In July we launch a new accessory. More on that in a few weeks.

In August, to celebrate the last GenCon in Milwaukee, we're prepping a 320 page hardback. Yes, you heard me, 320 pages. And no, I can't tell you what it is just yet!

Chris "the tease" Pramas
Green Ronin Publishing
www.greenronin.com
 


I betting that (and this is ONLY a guess mind you!) Chris himself along with the Green Ronin crew are writing up a whole new concept...what that is, I dunno! :) It's just my hope for August anyway! ;)
 

Re: Double Edged Sword

Pramas said:

As for Green Ronin, in late March the long awaited Freeport: The City of Adventure hardback hits the streets. 160 pages of piratey goodness, with a gorgeous poster map of the city to boot. This is the promise of Death in Freeport fulfilled and we're pretty damned excited about it.
I'm looking forward to this.


Originally posted by Pramas
We are sending Armies of the Abyss to print tomorrow. It looks awesome and anyone who enjoyed Legions of Hell should definitely check it out. Demons, baby, demons!
I loved LoH. I can't wait for this one. Ohh... my players will dread me having this book. :D

Originally posted by Pramas
In May we've got Secret College of Necromancy, 96 pages of pure evil. Two new classes, blaspehmous tomes, foul spells, and necromantic history served up by Zeb Cook and Wolf Baur.
One of my players is extremely eager to get his hands on this one.

Originally posted by Pramas
In July we launch a new accessory. More on that in a few weeks.

In August, to celebrate the last GenCon in Milwaukee, we're prepping a 320 page hardback. Yes, you heard me, 320 pages. And no, I can't tell you what it is just yet!
I'm interested. I bought quite a few of your products and I have not be disappointed yet. I hope to see you at GenCon. I'm planning on going but it's another thing to actually go.
 

In August, to celebrate the last GenCon in Milwaukee, we're prepping a 320 page hardback. Yes, you heard me, 320 pages.

:drooling: Wheeeeeeeee! A great reason to go GenCon!!

Chris,

I will be at your booth at 10:00.15 buying your 1st copy. Hoping you will sign it.
 

Speaking as the editor of RPG Action, which will be publishing some eBooks and PDF zines (eventually...):

To be honest, I too am inclined to keep our plans close to the vest, as Chris Pramas put it. However...aw heck, I revealed some of this already; I might as well let y'all in on a little more. Call it an EN World exclusive. ;)

I did announce a few projects in my initial open letter; let me address the eBooks first. The Referee's Toolbox is pretty much what the name implies: a set of tools for enterprising GMs. The point-based PC race construction system I've been working on will be in there. The d20 world classification system (covering such things as gravity, surface temperature, etc.) I've been working on will be in there. Lots of goodies will be in there. And so forth.

Next we have Ambrosae's Grand Catalogue of Species, Volume I: The Intelligent Undead. Hmmm...how to describe this? Well, I think three little words will say it best: Van Richten's Guide. For those of you who don't remember the VR Guides, simply put, they were a sort of "build-your-own-monster" kit. Each book defined its subject - lycanthropes, ghosts, whatever - in very broad terms, and outlined a number of qualities common to all members of the species and qualities available only to some; so, for example, VR's Guide to Ghosts allowed you (at least in theory) to build anything from a banshee to a wraith, and mix and match attributes. The VR's Guide also covered such topics as pathology (especially in the case of vampires and lycanthropes), psychology, etc.

For obvious reasons, Ambrosae's Grand Catalogue WON'T just be a rehash of the old material, but yeah, that's the basic intent behind it: to provide GMs with a set of tools with which they can build new and nastier vampires, liches, incorporeals, mummies...and later other sorts of creatures. For example, "vampire" will be defined as a creature that steals any sort of vital essence or portion from the body; so you could have a bloodsucker, or a life-force drainer, or an organ eater, or a drinker of, say, spinal fluid! All this will be described in d20 terms.

And if that doesn't impress you...well, my friends, that is only the tip of the iceberg. Stay tuned; I'll have more details sooner or later. (Incidentally, the title is likely to change; it's really just a working title, and I'm not terribly happy with it.)

Two e-zines were mentioned by name in my open letter: Master Player and Master Referee. These will be our first two subscription services, and they will be sister zines focusing on different aspects of the d20 system. Master Player will, as the name implies, provide material useful to players - new classes, new races, advice on skill and feat selection and use, customizing your character, and so forth. Master Referee will be for game masters only, and will provide advice on worldbuilding, constructing monsters, crafting plotlines, etc. There will probably be an adventure module or two in each issue, to boot.

As for my plans beyond all that...well, I do have some ideas, but you'll have to wait for most of them. I will say that I'd like to do something with bards. I'll say that I have a fairly non-traditional campaign setting in mind. And I'll ALSO say that I hope to launch a new open-source system before too long, but that, of course, has little to do with d20 itself.

It may take a little while to get all this off the ground, but it should be wondrous to behold once it's in the air.
 

Ambient Inc. will be releasing two products soon as follow ups to our quite popular and not-quite-so-popular (hey, sue me)releases of Librum Equitis volume 1 and Thee Compleat Librum ov Gar'Udok's Necromantic Artes (which for some reason appears as Thee Compleat Librum ov Gar in the ENWorld reviews section AS WELL as in at least one version of the latest issue of Asgard).

Librum Equitis volume 2 - 20 more prestige classes from the author of LEvol1 (#1 best seller on RPGnow for 5 weeks). This is going to be a bigger book than LEvol1 was by a significant margin. A preview of one of the LEvol2 classes will be in the next issue of Stygian, the free D20 zine being published by www.realmsofevil.net

but before we get LEvol2 out, we have to work on something far more serious:

Portable Hole Full of Beer (this product contains no alcohol) - humour and D20, all in time for April 1st!
 

Skald Books will soon be releasing a supplement for Maidenheim: The Age of Scorn Amazon Campaign Setting. Maidenheim has been in the Bestseller list at RPGNow.com since February, and appears to have a small but steadily growing following.

Projected for the end of April, expect to see Plunder and Murder: Pirate Queens of the Pelaegos as the first product to support and expand the Maidenheim setting. Although this is a seafaring supplement, it is not designed to compete with either Mongoose Publishing's Seas of Blood or Fantasy Flight Games' The Seafarer's Handbook by presenting yet another d20 set of rules to govern seaborne adventures. Rather, it wraps campaign specific information around the best of the Open Game Content and d20 rules presented in both of those books, and adds in a few new d20 goodies to boot.
 

KenzerCo near-term releases for D&D include:

March: Ed Greenwood's Geanavue (should be in stores now, I think). You simply have to see it to believe it. Massive and detailed. 208 pages in all. (last 32 are RumourQuest perf pages)

April: D&D Player's Guide (new race classes, skills, feats, equipment, combat rules/moves, spells, granted powers, etc.). $24.99 Hardcover 192 pages (I think)

Late May/June: Pekal Sourcebook. approx $12 48 pages. Source materila on country of Pekal, 2 adventures, rules for Living Kalamar campaign

June: D&D Villian Design Handbook (source material for creating villians, incl feats, skills, etc.)

July: Lost Tomb of Kruk-ma-Kali adventure. approx 80 pages

August: Kalamar atlas: an atlas in the vein of, well, a real atlas. Toying with formatting still (think maybe coffee-table size may win out).

Anything past this by month would be speculative. Other products planned include a DM Screen, PC record sheets, Hobgoblins of Tellene sourcebook and at least two i cannot share quite yet.

Regards,

David Kenzer
 

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