Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 6655352" data-attributes="member: 336"><p>Nobody said it's the fighter's fault. That would be adding insult to injury. Like saying to the kid without a bike, it's too bad your parents just don't love you enough to get you one.</p><p></p><p>It is actually a system fault for using assumptions that in normal play don't pan out. Like giving the fighter his "keep up with the Joneses" stuff starting at 11th level, when not many games make it that far - by their own statistical data. By that time the Joneses have already moved from the neighborhood. </p><p></p><p></p><p></p><p>Guidelines are exactly that, guides. It would be good if the guides used normal play as their basis. There is a reason 6-8 combat encounters in a day don't happen that often in normal play. Since they don't happen that often the guides should have used the norm as the basis for evening out the playing field, not the other way around. </p><p></p><p>You must have 6-8 combat encounters so that everyone gets a chance to shine does not seem much like a guideline, but more like a requirement for the game to even out.</p><p></p><p></p><p></p><p>But if you have 3-5 in a day how does the sorcerer then stack up?</p><p></p><p></p><p></p><p>Sure, but it still does not speak to the real problem. The baseline is skewed in a direction that normal play does not usually fall into. Like having the real good stuff starting at 11th-17th level, a level that a large amount of groups will probably never play at.</p><p></p><p></p><p></p><p>I think that what is being shown is that the game was not necessarily built with the robustness necessary to allow the fighter to shine in his expected area of expertise, when normal play comes to the fore. If 6-8 combat encounters a day was the norm, without the DM having to make any adjustments, then I would agree with you. But 3-5 encounters is what we have been seeing for a very long time now, and that is the norm.</p><p></p><p>The game should play at its best within the norm (levels 1-10, 3-5 encounters/day, etc.) It should not require additional adjustments to classes, adventures, rest periods, or encounters based on assumptions that don't seem to occur often. The guidelines should take the norm as their baseline. And when the guidelines suggest different approaches (variant rest periods, etc.) they should warn about possible consequences (impact to rest period dependent classes).</p></blockquote><p></p>
[QUOTE="D'karr, post: 6655352, member: 336"] Nobody said it's the fighter's fault. That would be adding insult to injury. Like saying to the kid without a bike, it's too bad your parents just don't love you enough to get you one. It is actually a system fault for using assumptions that in normal play don't pan out. Like giving the fighter his "keep up with the Joneses" stuff starting at 11th level, when not many games make it that far - by their own statistical data. By that time the Joneses have already moved from the neighborhood. Guidelines are exactly that, guides. It would be good if the guides used normal play as their basis. There is a reason 6-8 combat encounters in a day don't happen that often in normal play. Since they don't happen that often the guides should have used the norm as the basis for evening out the playing field, not the other way around. You must have 6-8 combat encounters so that everyone gets a chance to shine does not seem much like a guideline, but more like a requirement for the game to even out. But if you have 3-5 in a day how does the sorcerer then stack up? Sure, but it still does not speak to the real problem. The baseline is skewed in a direction that normal play does not usually fall into. Like having the real good stuff starting at 11th-17th level, a level that a large amount of groups will probably never play at. I think that what is being shown is that the game was not necessarily built with the robustness necessary to allow the fighter to shine in his expected area of expertise, when normal play comes to the fore. If 6-8 combat encounters a day was the norm, without the DM having to make any adjustments, then I would agree with you. But 3-5 encounters is what we have been seeing for a very long time now, and that is the norm. The game should play at its best within the norm (levels 1-10, 3-5 encounters/day, etc.) It should not require additional adjustments to classes, adventures, rest periods, or encounters based on assumptions that don't seem to occur often. The guidelines should take the norm as their baseline. And when the guidelines suggest different approaches (variant rest periods, etc.) they should warn about possible consequences (impact to rest period dependent classes). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top