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So what's exactly wrong with the fighter?
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<blockquote data-quote="Tony Vargas" data-source="post: 6655365" data-attributes="member: 996"><p>I suppose Corpsetaker is going to demand some formal mathematical proof (that's somehow 'not theorycrafting') of this? No? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It certainly looks like the fighter should put in a pretty good relative performance over a long, 8+ encounter day, with frequent short rests, relative to classes with mostly daily resources, though. JMHO. </p><p></p><p> Exactly! 5e classes have different resource schedules, and the way to balance the relative value of those resources is to stick to a prescribed number of encounters per day, encounters per short rest, & rounds/encounter. A wizard is not going to be able to grandstand and own every encounter in an 8 hour days, he just doesn't have enough top-level (for his level) spells for that, after 3 or 5 or so, he's going to be phoning it in. When everyone has blown their resources - or when they're conserving them because they think an encounter just isn't important enough - that's when the Fighter gets to bust out his consistent DPR and and put in the best of the bad performances you'll see from a PC the whole encounter, probably every round if he plays well and doesn't get de-buffed or isolated or anything.</p><p></p><p>And if the DM doesn't set up enough pins for the party to knock down that day, then he, not the system, has failed the more endurance-based mostly-at-will classes and favored the heavy-daily-resource ones. </p><p></p><p></p><p> Of course, 5-8 encounters is a range, and just a guideline, so you're not expected to always have 6.5 encounters per day, and you can have the odd 1-encounter day when the circumstances dictate it. Campaign situations like that are just opportunities to highlight the differences among the classes and let someone have their moment. The key is not to get into a rut.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6655365, member: 996"] I suppose Corpsetaker is going to demand some formal mathematical proof (that's somehow 'not theorycrafting') of this? No? ;) It certainly looks like the fighter should put in a pretty good relative performance over a long, 8+ encounter day, with frequent short rests, relative to classes with mostly daily resources, though. JMHO. Exactly! 5e classes have different resource schedules, and the way to balance the relative value of those resources is to stick to a prescribed number of encounters per day, encounters per short rest, & rounds/encounter. A wizard is not going to be able to grandstand and own every encounter in an 8 hour days, he just doesn't have enough top-level (for his level) spells for that, after 3 or 5 or so, he's going to be phoning it in. When everyone has blown their resources - or when they're conserving them because they think an encounter just isn't important enough - that's when the Fighter gets to bust out his consistent DPR and and put in the best of the bad performances you'll see from a PC the whole encounter, probably every round if he plays well and doesn't get de-buffed or isolated or anything. And if the DM doesn't set up enough pins for the party to knock down that day, then he, not the system, has failed the more endurance-based mostly-at-will classes and favored the heavy-daily-resource ones. Of course, 5-8 encounters is a range, and just a guideline, so you're not expected to always have 6.5 encounters per day, and you can have the odd 1-encounter day when the circumstances dictate it. Campaign situations like that are just opportunities to highlight the differences among the classes and let someone have their moment. The key is not to get into a rut. [/QUOTE]
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