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So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6655523" data-attributes="member: 15700"><p>I gotta say, at this point I don't think you're playing the same 5e game I have been playing with. My halfling fighter that I always bring up? He has the dungeon delver feat (and criminal background). He is NOT multiclassed into rogue and has been just as effective in the exploration pillar of the game and all the other rogues for the most part. I'm not talking about white room modifier analysis, I'm talking about how it plays in the game.</p><p></p><p>Additionally, <em>you</em> might play with CHA, INT, or WIS as the dump stat for all fighters, but lots of other people don't. This might be a giant shocker to you, but a lot of players don't create their PCs to optimize. They envision how their PC looks and acts, and builds their PCs around that. Yes, that means there are players who put in a high score in CHA for their fighter because they like to play him/her as a suave ladies/man's man, and that's how they have fun. Squeaking out an extra +1 here or there by optimizing doesn't even enter their mind.</p><p></p><p>And you know what? These are perfectly effective characters.</p><p></p><p>I also think you're making a <strong>critical error</strong> because you're only comparing classes and abilities in a silo'd approach, and you're completely ignoring how all of these things interact with each other. My halfling fighter might not have the highest chance to disarm a trap compared to a rogue, but his other abilities that rogues don't have often more than make up the difference. The extra HP, the combat staying power for when things go to hell and you have no choice but to fight, the action surge, etc all partner well with his extra feats that make him more than effective at things other than combat.</p><p></p><p>If I were a betting man, I'd bet that you <em>haven't even tried</em> playing a fighter who was built to do other things besides maxing out DPR.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6655523, member: 15700"] I gotta say, at this point I don't think you're playing the same 5e game I have been playing with. My halfling fighter that I always bring up? He has the dungeon delver feat (and criminal background). He is NOT multiclassed into rogue and has been just as effective in the exploration pillar of the game and all the other rogues for the most part. I'm not talking about white room modifier analysis, I'm talking about how it plays in the game. Additionally, [i]you[/i] might play with CHA, INT, or WIS as the dump stat for all fighters, but lots of other people don't. This might be a giant shocker to you, but a lot of players don't create their PCs to optimize. They envision how their PC looks and acts, and builds their PCs around that. Yes, that means there are players who put in a high score in CHA for their fighter because they like to play him/her as a suave ladies/man's man, and that's how they have fun. Squeaking out an extra +1 here or there by optimizing doesn't even enter their mind. And you know what? These are perfectly effective characters. I also think you're making a [b]critical error[/b] because you're only comparing classes and abilities in a silo'd approach, and you're completely ignoring how all of these things interact with each other. My halfling fighter might not have the highest chance to disarm a trap compared to a rogue, but his other abilities that rogues don't have often more than make up the difference. The extra HP, the combat staying power for when things go to hell and you have no choice but to fight, the action surge, etc all partner well with his extra feats that make him more than effective at things other than combat. If I were a betting man, I'd bet that you [i]haven't even tried[/i] playing a fighter who was built to do other things besides maxing out DPR. [/QUOTE]
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So what's exactly wrong with the fighter?
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