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So what's exactly wrong with the fighter?
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<blockquote data-quote="Minigiant" data-source="post: 6655760" data-attributes="member: 63508"><p>This isn't an issue.</p><p>The fighter is WAY better than every other class in combat if you play how the game is designed.</p><p></p><p>The issue is some group actively don't play as designed, make no adjustment, and say fighters are broke.</p><p></p><p>If you play Game of Thrones Intrigue style with one encounter a week and a war scene every month, fighters will suck and caster will be overpowered.</p><p></p><p>If you play Hack & Slash Diablo style with just battle after battle with waves and waves, fighters are great if the potions flow.</p><p></p><p>If you run an old school paper/video style where times for rest are unknown and far between and the flow of zubats and geodudes never ends, fighter might be the best class.</p><p></p><p>If you play Action Mystery Potter/Dresden style with lots of talking, investigation, and planning then a long series of killer action scenes the fighter is maybe helpful tiny bit during planning the the hero once the kill switch is flipped.</p><p></p><p>The question is if your style matches the assumptions on average.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6655760, member: 63508"] This isn't an issue. The fighter is WAY better than every other class in combat if you play how the game is designed. The issue is some group actively don't play as designed, make no adjustment, and say fighters are broke. If you play Game of Thrones Intrigue style with one encounter a week and a war scene every month, fighters will suck and caster will be overpowered. If you play Hack & Slash Diablo style with just battle after battle with waves and waves, fighters are great if the potions flow. If you run an old school paper/video style where times for rest are unknown and far between and the flow of zubats and geodudes never ends, fighter might be the best class. If you play Action Mystery Potter/Dresden style with lots of talking, investigation, and planning then a long series of killer action scenes the fighter is maybe helpful tiny bit during planning the the hero once the kill switch is flipped. The question is if your style matches the assumptions on average. [/QUOTE]
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So what's exactly wrong with the fighter?
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