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So what's exactly wrong with the fighter?
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<blockquote data-quote="Corpsetaker" data-source="post: 6656139" data-attributes="member: 6776548"><p>Monkeez</p><p></p><p>You have hit something here that I would like to further comment on. What you describe is how I run my games and I believe it is basically the design goal of 5th edition. I think the problem that some people have, well Tony Vargas said it in his post, is resolution mechanics. I think these people are used to a bit of hand holding when it comes to situations. I think they are more used to everything being about the numbers in an almost robotic sense. Any situation that arises calls for everyone to start looking at their list of powers to see if there is a power that can be used in order to resolve the situation. You have a list of DC's followed by a list of situations that try and fit into almost everything, where then the DC is chosen and the person with the highest score rolls. </p><p></p><p>The beauty of 5th edition actually enables characters to become more involved and engage with a living world and not just numbers. Your example of the group of fighters is a classic example of how things work in my games. Backgrounds are very important, they are not just a list of numbers. Backgrounds affect how the world interacts with you. Let's take your fighters sitting in the tavern for example and you want some information. If your Fighter PC has the Soldier background, then these guys sitting round the table are going to notice things like the way you move, the worn grip on your sword, the way your armour is cared for etc... Sure you may not have the highest Charisma, but NPCs have to want to interact with you first. Having the highest CHA does not grant automatic audience with these people. Since these guys identify the soldier fighter as a comrade or a fellow man in arms, then the DC to interact with them is going to be low while anyone else is going to have a more difficult DC.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6656139, member: 6776548"] Monkeez You have hit something here that I would like to further comment on. What you describe is how I run my games and I believe it is basically the design goal of 5th edition. I think the problem that some people have, well Tony Vargas said it in his post, is resolution mechanics. I think these people are used to a bit of hand holding when it comes to situations. I think they are more used to everything being about the numbers in an almost robotic sense. Any situation that arises calls for everyone to start looking at their list of powers to see if there is a power that can be used in order to resolve the situation. You have a list of DC's followed by a list of situations that try and fit into almost everything, where then the DC is chosen and the person with the highest score rolls. The beauty of 5th edition actually enables characters to become more involved and engage with a living world and not just numbers. Your example of the group of fighters is a classic example of how things work in my games. Backgrounds are very important, they are not just a list of numbers. Backgrounds affect how the world interacts with you. Let's take your fighters sitting in the tavern for example and you want some information. If your Fighter PC has the Soldier background, then these guys sitting round the table are going to notice things like the way you move, the worn grip on your sword, the way your armour is cared for etc... Sure you may not have the highest Charisma, but NPCs have to want to interact with you first. Having the highest CHA does not grant automatic audience with these people. Since these guys identify the soldier fighter as a comrade or a fellow man in arms, then the DC to interact with them is going to be low while anyone else is going to have a more difficult DC. [/QUOTE]
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So what's exactly wrong with the fighter?
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