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So what's exactly wrong with the fighter?
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<blockquote data-quote="aramis erak" data-source="post: 6656680" data-attributes="member: 6779310"><p>Fighters tend to suck up enemy attacks.</p><p></p><p>Given that the average encounter is over in 3-4 turns (not at my tables, but that's because I actually tend to stack 2-3 encounters with no visible break; reinforcements show up as the last few hits are happening, etc)...</p><p></p><p>that fighters suck up attacks with (usually) high AC's - 16-20 - and can often make themselves insanely tough by level 10 if focusing on soaking rather than damaging. (By level 10, a fighter can be Con 20, 134 HP... if he goes for maximum HP. Starts at Con 16, takes +2 con each at 4th & 6th, Tough at 8th... so at 8th, 8(6+4+2)+4=(8*12)+4=100HP at 8th level... but he's still, at 8th, using a weapon that does d8+2 or d10+2, and rolling to hit with a +7 or +5 and some other benefit (fighting style).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6656680, member: 6779310"] Fighters tend to suck up enemy attacks. Given that the average encounter is over in 3-4 turns (not at my tables, but that's because I actually tend to stack 2-3 encounters with no visible break; reinforcements show up as the last few hits are happening, etc)... that fighters suck up attacks with (usually) high AC's - 16-20 - and can often make themselves insanely tough by level 10 if focusing on soaking rather than damaging. (By level 10, a fighter can be Con 20, 134 HP... if he goes for maximum HP. Starts at Con 16, takes +2 con each at 4th & 6th, Tough at 8th... so at 8th, 8(6+4+2)+4=(8*12)+4=100HP at 8th level... but he's still, at 8th, using a weapon that does d8+2 or d10+2, and rolling to hit with a +7 or +5 and some other benefit (fighting style). [/QUOTE]
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So what's exactly wrong with the fighter?
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