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So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6656818" data-attributes="member: 15700"><p>I would also like to see something like <em>Trap Expertise</em>, where the damage for traps is increased when deployed by a thief, or saving throws become harder to resist. A Save DC like a lot of the other classes get.</p><p></p><p></p><p></p><p>Well, the obvious answer that everyone seems to give is that spells are pretty much automatic. Of course, that ignores the fact that they aren't, in the broad spectrum of the game. Limited slots, having the right one prepared, concentration saves, etc all are important factors that need to be considered. D&D isn't hardly ever done in arena style where you're always at max resources at every battle.</p><p></p><p></p><p></p><p>Just because something is designed to your personal desires doesn't make something "the worst". For a lot of people, it's the best.</p><p></p><p>No strong identity? If you're talking about how a player handles the class, then I posit the PCs identity is how <em>you</em> play the PC. And fighters have just as much if not more (thanks to two extra feats) choices to build that identity. I have a halfling fighter with a criminal background and dungeon delver who is very similar to a fighter/thief in AD&D. My friend plays an archer fighter that is a close emulation of Legolas. Another friend has a fighter with magic initiate and ritual caster. And one of my other fighters has inspiring leader, mounted combat, heavy armor master and is your famous knight in shining armor.</p><p></p><p>If you're talking about literary identity to draw from, the fighter has more than any other class.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6656818, member: 15700"] I would also like to see something like [i]Trap Expertise[/i], where the damage for traps is increased when deployed by a thief, or saving throws become harder to resist. A Save DC like a lot of the other classes get. Well, the obvious answer that everyone seems to give is that spells are pretty much automatic. Of course, that ignores the fact that they aren't, in the broad spectrum of the game. Limited slots, having the right one prepared, concentration saves, etc all are important factors that need to be considered. D&D isn't hardly ever done in arena style where you're always at max resources at every battle. Just because something is designed to your personal desires doesn't make something "the worst". For a lot of people, it's the best. No strong identity? If you're talking about how a player handles the class, then I posit the PCs identity is how [i]you[/i] play the PC. And fighters have just as much if not more (thanks to two extra feats) choices to build that identity. I have a halfling fighter with a criminal background and dungeon delver who is very similar to a fighter/thief in AD&D. My friend plays an archer fighter that is a close emulation of Legolas. Another friend has a fighter with magic initiate and ritual caster. And one of my other fighters has inspiring leader, mounted combat, heavy armor master and is your famous knight in shining armor. If you're talking about literary identity to draw from, the fighter has more than any other class. [/QUOTE]
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So what's exactly wrong with the fighter?
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