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So what's exactly wrong with the fighter?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6657318" data-attributes="member: 6790260"><p>What's wrong with the Fighter?</p><p></p><p>Not enough inherent, declarative abilities with inarguable application to non-combat. Also, its few inherent, declarative, potentially-non-combat abilities applying FAR more profitably to combat, such that expending them anywhere else feels, and *may* even be mathematically, inferior to saving them for combat.</p><p></p><p>Also, RA being completely outclassed by a generic (not subclass-specific) Bard ability while RA is Champ only, and "Know Your Enemy" being completely combat oriented, doesn't help.</p><p></p><p>I would need to think carefully about what kinds if declarative abilities would be appropriate for the Fighter archetype, and would ideally want to come up with a range of options to mirror (if not link directly to) the range of fighting styles available. That way, the meaningful choice is "what *ways* do I participate in each if the arenas of play (explicitly chosen to be important by the designers)?" rather than "should I *opt into* participating in the important arenas of play beyond what any warm body PC can do, or make my combat skills better?"</p><p></p><p>To my mind, the former question is a good choice that fosters creative play and encourages players to view every character as potentially important to any scene. The latter is a recipe for traps and disappointment, and encourages players to view their chars in a siloed manner. (I also think it reinforces the "big dumb fighter/barb" perception, which is an execrable flaw in a class supposedly ideal for new players.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6657318, member: 6790260"] What's wrong with the Fighter? Not enough inherent, declarative abilities with inarguable application to non-combat. Also, its few inherent, declarative, potentially-non-combat abilities applying FAR more profitably to combat, such that expending them anywhere else feels, and *may* even be mathematically, inferior to saving them for combat. Also, RA being completely outclassed by a generic (not subclass-specific) Bard ability while RA is Champ only, and "Know Your Enemy" being completely combat oriented, doesn't help. I would need to think carefully about what kinds if declarative abilities would be appropriate for the Fighter archetype, and would ideally want to come up with a range of options to mirror (if not link directly to) the range of fighting styles available. That way, the meaningful choice is "what *ways* do I participate in each if the arenas of play (explicitly chosen to be important by the designers)?" rather than "should I *opt into* participating in the important arenas of play beyond what any warm body PC can do, or make my combat skills better?" To my mind, the former question is a good choice that fosters creative play and encourages players to view every character as potentially important to any scene. The latter is a recipe for traps and disappointment, and encourages players to view their chars in a siloed manner. (I also think it reinforces the "big dumb fighter/barb" perception, which is an execrable flaw in a class supposedly ideal for new players.) [/QUOTE]
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So what's exactly wrong with the fighter?
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