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So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6657335" data-attributes="member: 15700"><p>I think having two <strong>extra</strong> feats above and beyond everyone else is pretty inherent and declarative of the class. And with those two extra feats above and beyond what anyone else gets, you have plenty of choice to focus on non-combat areas of specialization.</p><p></p><p>As I've said a few times now, if they hard baked into the class instead of giving two extra feats:</p><p></p><p>At 6th level you can choose any two cantrips and any first level spell</p><p>At 12th level you can cast any ritual spell as a ritutual</p><p></p><p>Would you still argue that the fighter doesn't have "enough inherent, declarative abilities with inarguable application to non-combat"?</p><p></p><p>I would think being able to cast mending, minor illusion at will, and charm person once per long rest are pretty darn significant non-combat abilities that a fighter can get.</p><p></p><p>Or if you don't like spells, go with </p><p></p><p>At 6th level you get the lucky feat</p><p>At 12th level you get the dungeon delver feat</p><p></p><p>Both two hugely impactful non-combat skills. Along with a lot of other choices to choose from.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6657335, member: 15700"] I think having two [b]extra[/b] feats above and beyond everyone else is pretty inherent and declarative of the class. And with those two extra feats above and beyond what anyone else gets, you have plenty of choice to focus on non-combat areas of specialization. As I've said a few times now, if they hard baked into the class instead of giving two extra feats: At 6th level you can choose any two cantrips and any first level spell At 12th level you can cast any ritual spell as a ritutual Would you still argue that the fighter doesn't have "enough inherent, declarative abilities with inarguable application to non-combat"? I would think being able to cast mending, minor illusion at will, and charm person once per long rest are pretty darn significant non-combat abilities that a fighter can get. Or if you don't like spells, go with At 6th level you get the lucky feat At 12th level you get the dungeon delver feat Both two hugely impactful non-combat skills. Along with a lot of other choices to choose from. [/QUOTE]
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So what's exactly wrong with the fighter?
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