Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 6658045" data-attributes="member: 11821"><p>For the first part, that's what options are all about. And I've seen nothing about the 5e rule set that would make (a) martial healing, (b) fighters with declarative abilities, or (c) out-of-combat non-spell fiat, incompatible with the existing core options. It might be incompatible with how *you* want to play, but that was what this whole modular deal was supposed to be about. Use the stuff you want. </p><p></p><p>As for the second part, ummm no, that's not my playstyle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hate to burst your bubble about lumping together everyone who enjoys 4e. I don't really have just one. My preferences veer towards the more collaborative and player-empowering, though not for every game. I think most games could be improved with a bit more of it, however, especially games where some characters get a whole bunch of it.</p><p></p><p>I've been DMing now for over 30 years (1981?), and my favorite RPGs are RC D&D, D&D 4e, AD&D 1E, Feng Shui, Savage Worlds, WFRP2, Earthdawn, Paranoia XP, and Powers & Perils. I have an appreciation for Dungeon World (and other Apocalypse Engine games) though it'd never be my go-to game, and would love to sell my players on Fate, Spirit of '77, and Ryuutama. I'm never running 3.x/PF again, likely not playing them either, and didn't care for a recent retry at Marvel FASERIP as much as I hoped I would. I think 13th Age looks awesome, has some amazing ideas, and I'd love to try it, but I am also skeptical about some other big parts of it. </p><p></p><p>Most of those have nothing to do with grid combat, and most are only "gamist" to certain degrees, but I'm a firm advocate of remembering that RPGs are supposed to be <em>games</em>, supposed to be fun for everyone, and that both my players and I have a responsibility to make sure it works out that way. So that's why I'm in favor of adding more cool stuff to 5e; I'd love to add it to my "favorites" list. I've run it for my group, but so far they've been disappointed. New, cool stuff might be just what I need to get them to give it another shot. </p><p></p><p></p><p>Wasn't that the sort of thing you were arguing against upthread? With Celtavian? That I replied to?</p><p></p><p>I don't have a specific proposal outside of "gee, declarative abilities are nifty, and it sucks that they're all gated behind spells, so maybe let's fix that."</p></blockquote><p></p>
[QUOTE="Obryn, post: 6658045, member: 11821"] For the first part, that's what options are all about. And I've seen nothing about the 5e rule set that would make (a) martial healing, (b) fighters with declarative abilities, or (c) out-of-combat non-spell fiat, incompatible with the existing core options. It might be incompatible with how *you* want to play, but that was what this whole modular deal was supposed to be about. Use the stuff you want. As for the second part, ummm no, that's not my playstyle. :) I hate to burst your bubble about lumping together everyone who enjoys 4e. I don't really have just one. My preferences veer towards the more collaborative and player-empowering, though not for every game. I think most games could be improved with a bit more of it, however, especially games where some characters get a whole bunch of it. I've been DMing now for over 30 years (1981?), and my favorite RPGs are RC D&D, D&D 4e, AD&D 1E, Feng Shui, Savage Worlds, WFRP2, Earthdawn, Paranoia XP, and Powers & Perils. I have an appreciation for Dungeon World (and other Apocalypse Engine games) though it'd never be my go-to game, and would love to sell my players on Fate, Spirit of '77, and Ryuutama. I'm never running 3.x/PF again, likely not playing them either, and didn't care for a recent retry at Marvel FASERIP as much as I hoped I would. I think 13th Age looks awesome, has some amazing ideas, and I'd love to try it, but I am also skeptical about some other big parts of it. Most of those have nothing to do with grid combat, and most are only "gamist" to certain degrees, but I'm a firm advocate of remembering that RPGs are supposed to be [i]games[/i], supposed to be fun for everyone, and that both my players and I have a responsibility to make sure it works out that way. So that's why I'm in favor of adding more cool stuff to 5e; I'd love to add it to my "favorites" list. I've run it for my group, but so far they've been disappointed. New, cool stuff might be just what I need to get them to give it another shot. Wasn't that the sort of thing you were arguing against upthread? With Celtavian? That I replied to? I don't have a specific proposal outside of "gee, declarative abilities are nifty, and it sucks that they're all gated behind spells, so maybe let's fix that." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top