Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6658136" data-attributes="member: 5834"><p>This is very true. I've always advocated for more skills for the fighter and non-combat leadership abilities as an option. I've read extensively on ancient and modern warriors. The idea they focus on weapons training over everything else is absurd. They are usually highly skilled in a variety of areas necessary to their survival. The fighting man with no brains usually ends up dead or subordinate to the fighting man with brains. D&D has never quite captured this feel for the fighting man. </p><p></p><p>Just like I didn't understand the low will save in 3E. I felt a fighter more than any other class lacking the ability to overcome magic with magical means should have had two good saves at least. A choice between a good Fort and Will or Reflex. The Ranger ended up being a better example of a soldier than a fighter in <em>Pathfinder</em>.</p><p></p><p></p><p></p><p></p><p>I would like any additional martial abilities to make sense. I don't mean make sense in terms of perfect application of physics, but make sense as far as verisimilitude is concerned. </p><p></p><p></p><p></p><p></p><p></p><p>Battle-master has some nifty Declarative abilities. They are limited by Superiority Dice.</p><p></p><p></p><p></p><p></p><p>It would be nice if they gave them a few non-combat abilities you can see a fighter having like Inspiring Others or non-combat medical healing. Though you can gain a few of these things with feats.</p><p></p><p>I think fighter players would enjoy a cool non-combat ability or two that boosted group performance and desirability. I'm already starting to see a little bit of the 3E "Fighters are cool for multiclass, but other classes are more fun to play up to high level" effect from 3E. I'm getting level dipping of the fighter to pick up a fighting style and heavy armor, while they level up in other classes that get more interesting abilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6658136, member: 5834"] This is very true. I've always advocated for more skills for the fighter and non-combat leadership abilities as an option. I've read extensively on ancient and modern warriors. The idea they focus on weapons training over everything else is absurd. They are usually highly skilled in a variety of areas necessary to their survival. The fighting man with no brains usually ends up dead or subordinate to the fighting man with brains. D&D has never quite captured this feel for the fighting man. Just like I didn't understand the low will save in 3E. I felt a fighter more than any other class lacking the ability to overcome magic with magical means should have had two good saves at least. A choice between a good Fort and Will or Reflex. The Ranger ended up being a better example of a soldier than a fighter in [I]Pathfinder[/I]. I would like any additional martial abilities to make sense. I don't mean make sense in terms of perfect application of physics, but make sense as far as verisimilitude is concerned. Battle-master has some nifty Declarative abilities. They are limited by Superiority Dice. It would be nice if they gave them a few non-combat abilities you can see a fighter having like Inspiring Others or non-combat medical healing. Though you can gain a few of these things with feats. I think fighter players would enjoy a cool non-combat ability or two that boosted group performance and desirability. I'm already starting to see a little bit of the 3E "Fighters are cool for multiclass, but other classes are more fun to play up to high level" effect from 3E. I'm getting level dipping of the fighter to pick up a fighting style and heavy armor, while they level up in other classes that get more interesting abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top