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General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6658600" data-attributes="member: 15700"><p>And I would think your way is way too lenient, because there's no risk for the trade off. That is, the player might as well always say they're going to try to ruin the armor on every turn, because if they happen to get 5 or better, it works, and if they don't, it's the same as every other attack. And with the way AD&D works, an attack action encompasses many attacks that fall under one roll. So any time you're doing a called shot (which is what I would consider that as), a penalty would be assessed because you're no longer just taking the best opportunity of all those attacks to get any sort of hit in (represented by the attack roll), but are specifically aiming at a particular area.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6658600, member: 15700"] And I would think your way is way too lenient, because there's no risk for the trade off. That is, the player might as well always say they're going to try to ruin the armor on every turn, because if they happen to get 5 or better, it works, and if they don't, it's the same as every other attack. And with the way AD&D works, an attack action encompasses many attacks that fall under one roll. So any time you're doing a called shot (which is what I would consider that as), a penalty would be assessed because you're no longer just taking the best opportunity of all those attacks to get any sort of hit in (represented by the attack roll), but are specifically aiming at a particular area. [/QUOTE]
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So what's exactly wrong with the fighter?
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