Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6658638" data-attributes="member: 5834"><p>Wow. "Mother may I?" Is that the pejorative for DM control? The DM has final say rule has been in place...I don't know...since the beginning of the game. The same DM moderation that is there for any action not provided within the game rules text in any edition. That's a strange way to look at DM moderation. Just further shows how thankless DMing is. So many players want to do whatever they feel like doing while some other guy acts as their human AI running the game without impeding them in any fashion with his opinion or imagination. </p><p></p><p>If the DM says no, there's a good reason for it isn't there? </p><p></p><p>There's a solution in 5E as well called a feat. Crack the Shell Feat: Make a hit roll with Disadvantage, you hit the target lowering his AC by 2 and halving his move until the end of his next turn. There's also the possibility of a maneuver with a superiority dice being written up that works like above. Or even incorporating a general maneuver if you so wish. </p><p></p><p>Expecting the DM to allow it on the fly might make some DMs uncomfortable. Some might allow it if they can create rules on the fly. Some would prefer to work on that between sessions and provide a rule after thinking on the matter some how to best to implement such a thing whether they want to make it a feat you can learn or a new Battlemaster Maneuver or allow it as a general maneuver. I don't see why this needs to be viewed in a negative fashion in any edition of D&D. Working with a DM to accomplish something as a character that satisfies both the character and DM is part of the game. The DM needs to ensure he isn't creating something too easy and unbalanced for use within a group whereas the player is only concerned with his own character and doesn't care how it affects the balance of the game or the ability of the group to trivialize encounters. </p><p></p><p>Players complaining that the DM has final say is a selfish attitude given how many concerns the DM has to deal with before allowing a new rule. Once he allows, the player will expect him to allow it every time won't he? So it is in his purview to take the time to look at its overall effect on the game and construct a rule that works not only for the player, but for any player that wants to do it.</p><p></p><p>4E's power structure was no better at this than feats in 3E or the various power constructs in 5E for accomplishing the same. It can be done. It doesn't need to remain "Mother May I?" It should be hashed out during a period where the DM has time to reflect on its effect on the game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6658638, member: 5834"] Wow. "Mother may I?" Is that the pejorative for DM control? The DM has final say rule has been in place...I don't know...since the beginning of the game. The same DM moderation that is there for any action not provided within the game rules text in any edition. That's a strange way to look at DM moderation. Just further shows how thankless DMing is. So many players want to do whatever they feel like doing while some other guy acts as their human AI running the game without impeding them in any fashion with his opinion or imagination. If the DM says no, there's a good reason for it isn't there? There's a solution in 5E as well called a feat. Crack the Shell Feat: Make a hit roll with Disadvantage, you hit the target lowering his AC by 2 and halving his move until the end of his next turn. There's also the possibility of a maneuver with a superiority dice being written up that works like above. Or even incorporating a general maneuver if you so wish. Expecting the DM to allow it on the fly might make some DMs uncomfortable. Some might allow it if they can create rules on the fly. Some would prefer to work on that between sessions and provide a rule after thinking on the matter some how to best to implement such a thing whether they want to make it a feat you can learn or a new Battlemaster Maneuver or allow it as a general maneuver. I don't see why this needs to be viewed in a negative fashion in any edition of D&D. Working with a DM to accomplish something as a character that satisfies both the character and DM is part of the game. The DM needs to ensure he isn't creating something too easy and unbalanced for use within a group whereas the player is only concerned with his own character and doesn't care how it affects the balance of the game or the ability of the group to trivialize encounters. Players complaining that the DM has final say is a selfish attitude given how many concerns the DM has to deal with before allowing a new rule. Once he allows, the player will expect him to allow it every time won't he? So it is in his purview to take the time to look at its overall effect on the game and construct a rule that works not only for the player, but for any player that wants to do it. 4E's power structure was no better at this than feats in 3E or the various power constructs in 5E for accomplishing the same. It can be done. It doesn't need to remain "Mother May I?" It should be hashed out during a period where the DM has time to reflect on its effect on the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top