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So what's exactly wrong with the fighter?
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<blockquote data-quote="Celtavian" data-source="post: 6658692" data-attributes="member: 5834"><p>So you're arguing a particular DM's actions? Or are you arguing in general? I explained why the DM should have control in general because part of his job is maintaining some semblance of game balance and controlling world options for all players and NPCs. I can't account for how every DM does things, just like you can't account for every player that abuses a rule or acts like an ass. It doesn't make DM moderation a bad thing any more than min-maxing makes player control of character building a bad thing.</p><p></p><p>There are DMs who do things players don't like. There are players who do things DM don't like. And players that do things other players don't like. In my own group, I have one player that gets annoyed by other players min-maxing or trying to push the limits of the rules to the max or metagames too much. As a DM I have to control some of this, but I also have to allow some of it to appease both players. That's part of my job as a DM.</p><p></p><p>So you arguing that DM control is a bad thing because you had a bad experience with a DM is like me arguing that that player control of character building is a bad thing because I had to deal with a min-maxer rules lawyer that tried to abuse every option he could find in the book. A bad experience does not make the convention a poor one.</p><p></p><p>Now as far as my opinion concerning the specific experience you outlined, I don't agree with how that DM handled it. As I outlined above, I do not generally like to make up rules that have a powerful effect like reducing AC on the fly. If you wanted to do something like this, I would want you to tell me in advance. I would probably work on a rule with you or a class capability. I would write it up and seek the group's input. Once I received feedback and polished it a bit, I would implement. You would now have that option as part of your repertoire. That is if I had no analogue to work with. </p><p></p><p>If I had an analogue like the Dirty Trick Maneuver in 3E. I would build a rule quickly off that maneuver allowing you to slice the buckles of the armor or do some maneuver that compromised his armor. I would have you roll using the Dirty Trick Maneuver to accomplish this.</p><p></p><p>I'm planning to incorporate the DMG maneuvers into 5E. I may work the ruling off those maneuvers. If you make some kind of contested check, you may be able to provide a limitation on the opponents armor class. No, I would not make you describe how armor works other than in a very general fashion to accomplish this.</p><p></p><p>That is how I would decide things as a DM. As I've said in the past, I like players using innovative means to achieve victory.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6658692, member: 5834"] So you're arguing a particular DM's actions? Or are you arguing in general? I explained why the DM should have control in general because part of his job is maintaining some semblance of game balance and controlling world options for all players and NPCs. I can't account for how every DM does things, just like you can't account for every player that abuses a rule or acts like an ass. It doesn't make DM moderation a bad thing any more than min-maxing makes player control of character building a bad thing. There are DMs who do things players don't like. There are players who do things DM don't like. And players that do things other players don't like. In my own group, I have one player that gets annoyed by other players min-maxing or trying to push the limits of the rules to the max or metagames too much. As a DM I have to control some of this, but I also have to allow some of it to appease both players. That's part of my job as a DM. So you arguing that DM control is a bad thing because you had a bad experience with a DM is like me arguing that that player control of character building is a bad thing because I had to deal with a min-maxer rules lawyer that tried to abuse every option he could find in the book. A bad experience does not make the convention a poor one. Now as far as my opinion concerning the specific experience you outlined, I don't agree with how that DM handled it. As I outlined above, I do not generally like to make up rules that have a powerful effect like reducing AC on the fly. If you wanted to do something like this, I would want you to tell me in advance. I would probably work on a rule with you or a class capability. I would write it up and seek the group's input. Once I received feedback and polished it a bit, I would implement. You would now have that option as part of your repertoire. That is if I had no analogue to work with. If I had an analogue like the Dirty Trick Maneuver in 3E. I would build a rule quickly off that maneuver allowing you to slice the buckles of the armor or do some maneuver that compromised his armor. I would have you roll using the Dirty Trick Maneuver to accomplish this. I'm planning to incorporate the DMG maneuvers into 5E. I may work the ruling off those maneuvers. If you make some kind of contested check, you may be able to provide a limitation on the opponents armor class. No, I would not make you describe how armor works other than in a very general fashion to accomplish this. That is how I would decide things as a DM. As I've said in the past, I like players using innovative means to achieve victory. [/QUOTE]
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