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So what's exactly wrong with the fighter?
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<blockquote data-quote="Minigiant" data-source="post: 6658799" data-attributes="member: 63508"><p>Really it comes down to the DM and Players matching in styles.</p><p></p><p>I remember having an old game where my party was facing humaniods with gaze attacks and regenerating heads. The DM let the warlock shoot eldritch blasts at their faces at no penalty with blinding because magic. My fighter dealt no damage on headshots. And the wizard was shot down on the autohit magic missiles to the face as "magic missiles always aim for the soul and they souls are in their chests." The wizard player was so mad, he tried to have his wizard invent "Magic Missile to the Face" and was shot down again as a NPC wizard explained Arcane Targeting Theory and Divination Soul Search Engines. </p><p></p><p>Its all about the player and DM having similar ideas of the game. My setting has strict rules from magic so a wizard just can't recreate some effects at certain potencies. I also have certain ideas on the penalties and bonuses of weapon attacks and skill check. The DMG provides some guidelines and insights so when I change things, the players have a leg to stand on for arguments and consequences.</p><p></p><p>Hence my belief that the thing wrong with the fighter is too few subclasses. There should be more and let DMs ban stuff ahead of time so players know.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6658799, member: 63508"] Really it comes down to the DM and Players matching in styles. I remember having an old game where my party was facing humaniods with gaze attacks and regenerating heads. The DM let the warlock shoot eldritch blasts at their faces at no penalty with blinding because magic. My fighter dealt no damage on headshots. And the wizard was shot down on the autohit magic missiles to the face as "magic missiles always aim for the soul and they souls are in their chests." The wizard player was so mad, he tried to have his wizard invent "Magic Missile to the Face" and was shot down again as a NPC wizard explained Arcane Targeting Theory and Divination Soul Search Engines. Its all about the player and DM having similar ideas of the game. My setting has strict rules from magic so a wizard just can't recreate some effects at certain potencies. I also have certain ideas on the penalties and bonuses of weapon attacks and skill check. The DMG provides some guidelines and insights so when I change things, the players have a leg to stand on for arguments and consequences. Hence my belief that the thing wrong with the fighter is too few subclasses. There should be more and let DMs ban stuff ahead of time so players know. [/QUOTE]
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So what's exactly wrong with the fighter?
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