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So what's exactly wrong with the fighter?
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<blockquote data-quote="Eric V" data-source="post: 6658821" data-attributes="member: 6779717"><p>Some people just have real problems giving some of the narrative control to the players, which is what martial powers in 4e really accomplish. To be sure, even though hundreds of such powers existed, there were still corner cases where one might attempt something that wasn't covered, and you'd be in "Mother, May I?" scenario...only at this point, with so many other fantastic maneuvers available, the likelihood of receiving a "yes" increased. It's just human nature.</p><p></p><p>Here, it's limited by whomever has the least stretchy imagination: Either the player doesn't think of it, or the DM can't see it work in her head and so therefore says "no."</p><p></p><p>Even when the negotiation happens, all of a sudden the player playing the martial character has to invoke all sorts of real-world physics, armour and battle knowledge to pull something off...in response to that most abstract of systems: Armour Class.* Meanwhile, casters just say "because magic." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Can you imagine putting casters to that same burden? "Sorry, the opponent wasn't grounded, so your lightning bolt spell does no damage to it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>*I'm kidding, Hit Points is <em>waaaay</em> more abstract.</p></blockquote><p></p>
[QUOTE="Eric V, post: 6658821, member: 6779717"] Some people just have real problems giving some of the narrative control to the players, which is what martial powers in 4e really accomplish. To be sure, even though hundreds of such powers existed, there were still corner cases where one might attempt something that wasn't covered, and you'd be in "Mother, May I?" scenario...only at this point, with so many other fantastic maneuvers available, the likelihood of receiving a "yes" increased. It's just human nature. Here, it's limited by whomever has the least stretchy imagination: Either the player doesn't think of it, or the DM can't see it work in her head and so therefore says "no." Even when the negotiation happens, all of a sudden the player playing the martial character has to invoke all sorts of real-world physics, armour and battle knowledge to pull something off...in response to that most abstract of systems: Armour Class.* Meanwhile, casters just say "because magic." :) Can you imagine putting casters to that same burden? "Sorry, the opponent wasn't grounded, so your lightning bolt spell does no damage to it." :D *I'm kidding, Hit Points is [I]waaaay[/I] more abstract. [/QUOTE]
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So what's exactly wrong with the fighter?
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