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So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6658874" data-attributes="member: 15700"><p>You do realize that the precedent I'm talking about isn't just AD&D, right? I even specifically called out power attack, which is in several editions.</p><p></p><p>You can play how you want, but don't tell me that I'm being too strict when you're breaking the core math of the game to get the style you want. And yes, when you allow extra effect opportunities in every attack (because if have no risk of a negative thing for failure, I WILL do it on every attack), you are breaking the core math because you're increasing the overall average damage output not an insignificant amount. In fact, with bounded accuracy of 5e, you've just turned the whole thing on it's head, since the to hit roll attrition has been replace by HP attrition. Monsters are easier to hit in 5e than in previous editions, so beating by 5 or more isn't that hard.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6658874, member: 15700"] You do realize that the precedent I'm talking about isn't just AD&D, right? I even specifically called out power attack, which is in several editions. You can play how you want, but don't tell me that I'm being too strict when you're breaking the core math of the game to get the style you want. And yes, when you allow extra effect opportunities in every attack (because if have no risk of a negative thing for failure, I WILL do it on every attack), you are breaking the core math because you're increasing the overall average damage output not an insignificant amount. In fact, with bounded accuracy of 5e, you've just turned the whole thing on it's head, since the to hit roll attrition has been replace by HP attrition. Monsters are easier to hit in 5e than in previous editions, so beating by 5 or more isn't that hard. [/QUOTE]
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So what's exactly wrong with the fighter?
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