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General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
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<blockquote data-quote="aramis erak" data-source="post: 6661050" data-attributes="member: 6779310"><p>And you're doing so as well. Hopefully in simple ignorance.</p><p></p><p>AD&D 1E varies by class - clerics 29, druids 14 hard limit (expands to 23rd in UA), fighter has no table dependent abilities and thus can be any level, Cavalier & Barbarian as with fighter, paladin tables cap at 20, rangers at 17, MU 29, Illusionist 26, thief at 17th, assassin hard limit 15, monk hard limit 17...</p><p></p><p>OE only provides 16th level for wizards and 10th for clerics. Fighters (the only other core class) are only detailed out to 10th. Given that, in core box, HP are not a simple 1HD per level progression, those limits are much harder than in the expanded version.</p><p></p><p>OE+Supplements, fighter is effectively unlimited, as is Paladin; wizard is expanded to 22, cleric to 20, thief only to 14, monk to 16 hard cap, Assassin to 13 hard cap, druids to 13 hard cap.</p><p></p><p>Holmes: level 5.</p><p></p><p>BX: Cleric, Fighter, wizard, thief to 14; halflings to 8, dwarf to 12, and elf to 10.</p><p></p><p>BECMI and Cyclopedia: C, F, W, T to 36; Mystic to 16, Halfling to 8, dwarf to 12, elf to 10.</p><p></p><p>AD&D 2E core: F, Pal, Ranger, Wiz, Illus, Druid, Cler, Thief, Bard: all to 20; </p><p></p><p>Really helps to know WTF you're talking about, or failing that, to LOOK IT UP. I don't have access to my CO:HLC book to check the expanded.</p><p></p><p>20 is a perfectly reasonable limit, set by AD&D 2E, and comparable to the average level covered in OE or AD&D 1E.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6661050, member: 6779310"] And you're doing so as well. Hopefully in simple ignorance. AD&D 1E varies by class - clerics 29, druids 14 hard limit (expands to 23rd in UA), fighter has no table dependent abilities and thus can be any level, Cavalier & Barbarian as with fighter, paladin tables cap at 20, rangers at 17, MU 29, Illusionist 26, thief at 17th, assassin hard limit 15, monk hard limit 17... OE only provides 16th level for wizards and 10th for clerics. Fighters (the only other core class) are only detailed out to 10th. Given that, in core box, HP are not a simple 1HD per level progression, those limits are much harder than in the expanded version. OE+Supplements, fighter is effectively unlimited, as is Paladin; wizard is expanded to 22, cleric to 20, thief only to 14, monk to 16 hard cap, Assassin to 13 hard cap, druids to 13 hard cap. Holmes: level 5. BX: Cleric, Fighter, wizard, thief to 14; halflings to 8, dwarf to 12, and elf to 10. BECMI and Cyclopedia: C, F, W, T to 36; Mystic to 16, Halfling to 8, dwarf to 12, elf to 10. AD&D 2E core: F, Pal, Ranger, Wiz, Illus, Druid, Cler, Thief, Bard: all to 20; Really helps to know WTF you're talking about, or failing that, to LOOK IT UP. I don't have access to my CO:HLC book to check the expanded. 20 is a perfectly reasonable limit, set by AD&D 2E, and comparable to the average level covered in OE or AD&D 1E. [/QUOTE]
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So what's exactly wrong with the fighter?
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