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So what's exactly wrong with the fighter?
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<blockquote data-quote="Celtavian" data-source="post: 6661797" data-attributes="member: 5834"><p>First, this is a group game. Always has been a group game. Encounter and monster design must always be done with the group capabilities in mind, not individual. It is not "cheesing" to have <em>bless</em>. It is an extremely common 1st level buff. It should be taken into account when thinking about the fighter.</p><p></p><p>By the way, what class can kill a troll in one round in 5E at 10th level?</p><p></p><p></p><p></p><p>Because fighting styles represent years of training. Does a Tae Kwan Do practitioner take a long rest and suddenly he knows Ninjutsu? Players like me want a fighting style to feel like something the fighter trained at for years to gain the ability to do the feats he does. Not any fighter can take a long rest and be like any other fighter. What would make the fighter special at that point? It would like, "Seen one fighter, you seen them all."</p><p></p><p>People want to feel like their character is unique. If you could change that every long rest, they would feel about as unique as a person's white shirts.</p><p></p><p></p><p></p><p>I want a fighting man to feel like a fighting man. I don't want anime figures in my sword and sorcery fantasy. I don't care if martials are provided with additional options as long as the options feel like fighting maneuvers that he learned over years of training and time. The wizard learns arcane arts over time. He pursues mastery of magic for battle and utility. The fighter should be the same with fighting skills. Some of those should be non-combat. They should also be mostly mundane and tied to the idea of the simple fighting man. The guy that dresses in armor, uses a weapon, and does so in a very direct and mundane sort of way. </p><p></p><p>Sure, the current fighter could use some tweaking to accomplish that. I don't mind if someone makes those tweaks. Do I think they are necessary within the context of the game? Not really. The fighter does what the fighter does really well. He is boring, maybe intentionally so. In real life if we all had the option of being a mundane fighting man or some magic using person, I'm pretty sure most would choose magic if they were capable. Magic is by its nature more interesting than the mundane. </p><p></p><p>In 5E you can multiclass. So if you want to make some strange combination of fighting man with skills and magic, you can do. Why limit yourself to a fighter when you can mix and match to make something extremely unique?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6661797, member: 5834"] First, this is a group game. Always has been a group game. Encounter and monster design must always be done with the group capabilities in mind, not individual. It is not "cheesing" to have [I]bless[/I]. It is an extremely common 1st level buff. It should be taken into account when thinking about the fighter. By the way, what class can kill a troll in one round in 5E at 10th level? Because fighting styles represent years of training. Does a Tae Kwan Do practitioner take a long rest and suddenly he knows Ninjutsu? Players like me want a fighting style to feel like something the fighter trained at for years to gain the ability to do the feats he does. Not any fighter can take a long rest and be like any other fighter. What would make the fighter special at that point? It would like, "Seen one fighter, you seen them all." People want to feel like their character is unique. If you could change that every long rest, they would feel about as unique as a person's white shirts. I want a fighting man to feel like a fighting man. I don't want anime figures in my sword and sorcery fantasy. I don't care if martials are provided with additional options as long as the options feel like fighting maneuvers that he learned over years of training and time. The wizard learns arcane arts over time. He pursues mastery of magic for battle and utility. The fighter should be the same with fighting skills. Some of those should be non-combat. They should also be mostly mundane and tied to the idea of the simple fighting man. The guy that dresses in armor, uses a weapon, and does so in a very direct and mundane sort of way. Sure, the current fighter could use some tweaking to accomplish that. I don't mind if someone makes those tweaks. Do I think they are necessary within the context of the game? Not really. The fighter does what the fighter does really well. He is boring, maybe intentionally so. In real life if we all had the option of being a mundane fighting man or some magic using person, I'm pretty sure most would choose magic if they were capable. Magic is by its nature more interesting than the mundane. In 5E you can multiclass. So if you want to make some strange combination of fighting man with skills and magic, you can do. Why limit yourself to a fighter when you can mix and match to make something extremely unique? [/QUOTE]
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