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So what's exactly wrong with the fighter?
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<blockquote data-quote="Hussar" data-source="post: 6663169" data-attributes="member: 22779"><p>Sigh. For the ten thousandth time THIS IS NOT ABOUT POWER. This is not about giving fighters abilities which are as powerful or more powerful than what you can do with magic. It really, really, really, really isn't. Is that clear enough? How can I clarify this further?</p><p></p><p>This is about getting a fighter class that has as many <u><strong><span style="font-size: 18px">OPTIONS</span></strong></u> as a caster class.</p><p></p><p>And, I'd point out that there are fighters that already have reality bending abilities - the Eldritch Knight. So, obviously, it's not too hard to have a spell casting fighter that's balanced with the rest of the game. We already have a mundane fighter with some degree of options in the Battlemaster. Why can't that be taken a few steps further and give me a mundane fighter that has as many options as an Eldritch Knight? Someone that is choosing a new ability every level (EK's get a new spell known just about every level) instead of choosing 3 at 3rd level and not again for several levels after that. </p><p></p><p>And, again, note, I'm not talking about replacing. Simply adding a new subclass that has as many dials and knobs as an Eldritch Knight but doesn't cast spells.</p><p></p><p></p><p></p><p></p><p>Whoops, sorry, my bad. Grr, need more coffee in the morning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6663169, member: 22779"] Sigh. For the ten thousandth time THIS IS NOT ABOUT POWER. This is not about giving fighters abilities which are as powerful or more powerful than what you can do with magic. It really, really, really, really isn't. Is that clear enough? How can I clarify this further? This is about getting a fighter class that has as many [u][b][size=5]OPTIONS[/size][/b][/u] as a caster class. And, I'd point out that there are fighters that already have reality bending abilities - the Eldritch Knight. So, obviously, it's not too hard to have a spell casting fighter that's balanced with the rest of the game. We already have a mundane fighter with some degree of options in the Battlemaster. Why can't that be taken a few steps further and give me a mundane fighter that has as many options as an Eldritch Knight? Someone that is choosing a new ability every level (EK's get a new spell known just about every level) instead of choosing 3 at 3rd level and not again for several levels after that. And, again, note, I'm not talking about replacing. Simply adding a new subclass that has as many dials and knobs as an Eldritch Knight but doesn't cast spells. Whoops, sorry, my bad. Grr, need more coffee in the morning. :D [/QUOTE]
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So what's exactly wrong with the fighter?
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