Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6663271" data-attributes="member: 22779"><p>Alright, here's an idea. 4e had the idea of Stances, and I believe 3e had it as well. The fighter enters a stance, can only have 1 (possibly more at higher level, i can't remember) stance going at a time. The stance would give different options depending on the stance - bonuses to hit possibly, status effects, damage mitigation, whatever. AIR, the stances were combat only. Why not expand on that?</p><p></p><p>A Fighter subclass that uses stances gains X number of stances at 3rd level, and then adds a stance every level from a list. The list could be divided out by level, similar to spells, with higher level stances being more powerful than lower level ones. Stances are mentally and physically taxing, so, you can only use a limited number of stances per day, similar to how spells work. You have your stances known, perhaps you could elevate a stance by using it at a higher level, I dunno, just spitballing. Add in stances for social interaction - Leadership stance, rally the troops stance, I'm just freaking awesome and you should do what I say stance - and exploration - Drawing upon my awesomeness to climb this mountain stance - and you have a fighter which has just as many levers and dials as a caster without worrying about power creep.</p><p></p><p>Create stances that are non-magical and don't have obvious magical effects, so, no, you don't get a "I shoot laser beams from my eyes stance" and we're done.</p><p></p><p>Heck, it even satisfies the idea of dissociation. </p><p></p><p>Why would this be problematic?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6663271, member: 22779"] Alright, here's an idea. 4e had the idea of Stances, and I believe 3e had it as well. The fighter enters a stance, can only have 1 (possibly more at higher level, i can't remember) stance going at a time. The stance would give different options depending on the stance - bonuses to hit possibly, status effects, damage mitigation, whatever. AIR, the stances were combat only. Why not expand on that? A Fighter subclass that uses stances gains X number of stances at 3rd level, and then adds a stance every level from a list. The list could be divided out by level, similar to spells, with higher level stances being more powerful than lower level ones. Stances are mentally and physically taxing, so, you can only use a limited number of stances per day, similar to how spells work. You have your stances known, perhaps you could elevate a stance by using it at a higher level, I dunno, just spitballing. Add in stances for social interaction - Leadership stance, rally the troops stance, I'm just freaking awesome and you should do what I say stance - and exploration - Drawing upon my awesomeness to climb this mountain stance - and you have a fighter which has just as many levers and dials as a caster without worrying about power creep. Create stances that are non-magical and don't have obvious magical effects, so, no, you don't get a "I shoot laser beams from my eyes stance" and we're done. Heck, it even satisfies the idea of dissociation. Why would this be problematic? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top