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So what's exactly wrong with the fighter?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6663308" data-attributes="member: 6787650"><p>You assert a bad faith ulterior motive for disliking dissociated mechanics, that is to 'avoid having to have any "taint" of 4E in 5e'. In reality, some people just can't stand games with dissociated mechanics, independent of the existence of 4E. I never heard the term "dissociated mechanic" until five or six years after my brief exposure to 4E, but I immediately recognized it as a major reason why I found 4E offputting. Unsurprisingly, I don't want 5E to be offputting in that same way, but to say that my aversion to dissociation is based on a dislike for 4E is to confuse cause and effect. </p><p></p><p>Don't put words in my mouth.</p><p></p><p></p><p></p><p>PHB 72: "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points... must finish a short or long rest before you can use it again." Apparently, the fighter breathes deeply for a second and mentally commands his wounds to knit together, before launching a renewed attack. He knows he can't do it again until he's had a good meal because trying to do so again fails. As I said, I don't love it, and it is an odd superpower to have--but it isn't dissociated because the fighter knows about it.</p><p></p><p>Indomitable is far more problematic and is arguably dissociated, as are Legendary Resistances. I'm on record wanting a better, associated form of Legendary Resistance, e.g. old-school Magic Resistance which is a flat percentage instead of an ablative resource. Haven't done anything about it, but that LR mechanic is one of my least-favorite things about 5E.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">There you go again with imputing false motives. It's not "threatening." I've said before in this thread that if you have proposals for ideas which are non-Vancian and non-dissociated, I'm willing to hear them. The whole "stance" idea analogous to psionic disciplines sounds okay-ish. Not my cup of tea but it wouldn't put me off 5E if there were a class based on martial arts stances. Personally I'd rather have martial complexity be based around called shots and GURPS: Martial Arts-type maneuvers, but if you want to go the "stance" route and say that some stances give you bonus AC and others crack armor on a hit and others stun, fine, write that up and submit it to WotC.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6663308, member: 6787650"] You assert a bad faith ulterior motive for disliking dissociated mechanics, that is to 'avoid having to have any "taint" of 4E in 5e'. In reality, some people just can't stand games with dissociated mechanics, independent of the existence of 4E. I never heard the term "dissociated mechanic" until five or six years after my brief exposure to 4E, but I immediately recognized it as a major reason why I found 4E offputting. Unsurprisingly, I don't want 5E to be offputting in that same way, but to say that my aversion to dissociation is based on a dislike for 4E is to confuse cause and effect. Don't put words in my mouth. PHB 72: "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points... must finish a short or long rest before you can use it again." Apparently, the fighter breathes deeply for a second and mentally commands his wounds to knit together, before launching a renewed attack. He knows he can't do it again until he's had a good meal because trying to do so again fails. As I said, I don't love it, and it is an odd superpower to have--but it isn't dissociated because the fighter knows about it. Indomitable is far more problematic and is arguably dissociated, as are Legendary Resistances. I'm on record wanting a better, associated form of Legendary Resistance, e.g. old-school Magic Resistance which is a flat percentage instead of an ablative resource. Haven't done anything about it, but that LR mechanic is one of my least-favorite things about 5E. [COLOR=#000000] There you go again with imputing false motives. It's not "threatening." I've said before in this thread that if you have proposals for ideas which are non-Vancian and non-dissociated, I'm willing to hear them. The whole "stance" idea analogous to psionic disciplines sounds okay-ish. Not my cup of tea but it wouldn't put me off 5E if there were a class based on martial arts stances. Personally I'd rather have martial complexity be based around called shots and GURPS: Martial Arts-type maneuvers, but if you want to go the "stance" route and say that some stances give you bonus AC and others crack armor on a hit and others stun, fine, write that up and submit it to WotC.[/COLOR] [/QUOTE]
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