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So what's exactly wrong with the fighter?
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<blockquote data-quote="Hussar" data-source="post: 6663403" data-attributes="member: 22779"><p>Sigh.</p><p></p><p>Look, I'm playing a Champion Fighter RIGHT NOW. And I like it. I love the fact that there is a simple fighter option. It's great. </p><p></p><p>Just because I want X does not mean that I don't like Y. I LIKE 5E. Please stop trying to kick me off the island just because I think that adding a particular option would make the island a bit better. Yes, the current fighter is fine. But, it is pretty limited. It doesn't have a whole lot of complexity. No, we don't have a complex fighter. Good grief, would you compare the complexity of a Battlemaster to a wizard? Really?</p><p></p><p>See if we can agree on this. </p><p></p><p>If a Champion Fighter is a 1 and the most complex 5e class (say, at a guess, a wizard? Maybe a druid?) is a 5, where do the other classes rest?</p><p></p><p>Me, I'd say a Battlemaster is a 2, the half caster combat characters like a paladin or ranger are 3's, and the full casters are either 4 (say a warlock) or a 5. </p><p></p><p>What I want is a non-magical character that's a 3. Maybe edging into a 4, but, a 3 would probably make me happy. No I don't want to go back to 4e. No I don't want to switch to Pathfinder where every character is a 9 on the complexity scale. Good grief, I already have GURPS or various other games if I want that level of complexity. </p><p></p><p>I want something that has a bit more breadth than a battle master. Something that's about as customisable and as complex as a ranger or a paladin. </p><p></p><p>------</p><p></p><p>Hemlock, if what you say about dissociative mechanics is true, then perhaps not waving a giant freaking edition war flag in a thread might help get your point across. The concept of dissociative mechanics is very contested and is certainly not taken as a "fact" and is generally seen as just another edition war shot. Perhaps rephrasing your issues with the mechanics might help to not get painted with the edition warrior brush.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6663403, member: 22779"] Sigh. Look, I'm playing a Champion Fighter RIGHT NOW. And I like it. I love the fact that there is a simple fighter option. It's great. Just because I want X does not mean that I don't like Y. I LIKE 5E. Please stop trying to kick me off the island just because I think that adding a particular option would make the island a bit better. Yes, the current fighter is fine. But, it is pretty limited. It doesn't have a whole lot of complexity. No, we don't have a complex fighter. Good grief, would you compare the complexity of a Battlemaster to a wizard? Really? See if we can agree on this. If a Champion Fighter is a 1 and the most complex 5e class (say, at a guess, a wizard? Maybe a druid?) is a 5, where do the other classes rest? Me, I'd say a Battlemaster is a 2, the half caster combat characters like a paladin or ranger are 3's, and the full casters are either 4 (say a warlock) or a 5. What I want is a non-magical character that's a 3. Maybe edging into a 4, but, a 3 would probably make me happy. No I don't want to go back to 4e. No I don't want to switch to Pathfinder where every character is a 9 on the complexity scale. Good grief, I already have GURPS or various other games if I want that level of complexity. I want something that has a bit more breadth than a battle master. Something that's about as customisable and as complex as a ranger or a paladin. ------ Hemlock, if what you say about dissociative mechanics is true, then perhaps not waving a giant freaking edition war flag in a thread might help get your point across. The concept of dissociative mechanics is very contested and is certainly not taken as a "fact" and is generally seen as just another edition war shot. Perhaps rephrasing your issues with the mechanics might help to not get painted with the edition warrior brush. [/QUOTE]
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So what's exactly wrong with the fighter?
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