Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6663493" data-attributes="member: 996"><p>I <em>run</em> 5e. </p><p></p><p> It's a meaningful enough restriction on the spells that require it, sure.</p><p></p><p> Lol. I'm sure you didn't mean it that way, but it's still funny.</p><p></p><p> Have nothing to do with versatility.</p><p></p><p> I give 5e full credit for being less broken than 3e as far as class balance goes. 3e was, however, the most broken ed of D&D, by far. Even the experimental early rulesets weren't as radically class-imbalanced as 3e. 5e is probably vying with 2e for second most-broken class balance in an edition of D&D. Even so, if 5e were simply following on the heals of 3.5, that could be seen as an improvement. But it follows Essentials, which followed 4e, so the class-balance trend is sadly to the negative. 5e's saving grace is that it's very up-front about leaving the tools out for the DM to fix those issues in play.</p><p></p><p> Really, even the most basic things: surviving in the wilderness, providing leadership, negotiating, dealing with kings. Fighters have just been profoundly limited outside of combat in D&D. 5e Backgrounds help a bit in that they make everyone more well-rounded, but that doesn't excuse the fighter class for being so narrow.</p><p></p><p> Not /severely/? Maybe not. But all 5 of the arguably-martial sub-classes in 5e are functionally similar, in that they contribute little or nothing beyond DPR in combat. The fighter is unique in how little he contributes outside of combat. If you combined the fighter and rogue into a single class, with the DPR of the fighter, and skills and out of combat goodies of the rogue, you still wouldn't have a broken class. </p><p></p><p>They even have a few abilities that are nice in a non-combat sense like the Champions proficiency in all physical skills.</p></blockquote><p>half-proficiency, anyone proficient is better than the Champion. </p><p></p><p> </p><p></p><p>It's one of the worst-balanced and least capable out of combat I've seen in D&D. Which isn't saying anything different than what you're saying, really, since the fighter hasn't varied wildly over the last 40 years, and the worst-balanced (the 0E, probably, maybe the 3e, though that's unfair as it's the casters who were the source of imbalance) and the best balanced (4e fighter, again, mainly because of the other classes), respectively are all we're excluding. The 5e fighter is fairly typical of the narrow strengths and broad failings of the D&D fighter: high damage, low contribution outside of that. </p><p></p><p></p><p>Calling broader or more fantastic abilities 'anime' doesn't make them undesirable. The alternatives are really to bring the fighter up to the excess-of-genre level of D&D casters, or pull casters down to the shy-of-genre standard of the fighter, or strike a balance closer to genre. If you don't want "anime-style" fighters, then you should settle for sub-genre-powered casters, the kind that have only a trick or two, if any, that's combat-useful, and mostly provide exposition and the occasional plot-important ritual or item-based magical mcguffin, that would balance with that.</p><p>[/QUOTE]</p>
[QUOTE="Tony Vargas, post: 6663493, member: 996"] I [i]run[/i] 5e. It's a meaningful enough restriction on the spells that require it, sure. Lol. I'm sure you didn't mean it that way, but it's still funny. Have nothing to do with versatility. I give 5e full credit for being less broken than 3e as far as class balance goes. 3e was, however, the most broken ed of D&D, by far. Even the experimental early rulesets weren't as radically class-imbalanced as 3e. 5e is probably vying with 2e for second most-broken class balance in an edition of D&D. Even so, if 5e were simply following on the heals of 3.5, that could be seen as an improvement. But it follows Essentials, which followed 4e, so the class-balance trend is sadly to the negative. 5e's saving grace is that it's very up-front about leaving the tools out for the DM to fix those issues in play. Really, even the most basic things: surviving in the wilderness, providing leadership, negotiating, dealing with kings. Fighters have just been profoundly limited outside of combat in D&D. 5e Backgrounds help a bit in that they make everyone more well-rounded, but that doesn't excuse the fighter class for being so narrow. Not /severely/? Maybe not. But all 5 of the arguably-martial sub-classes in 5e are functionally similar, in that they contribute little or nothing beyond DPR in combat. The fighter is unique in how little he contributes outside of combat. If you combined the fighter and rogue into a single class, with the DPR of the fighter, and skills and out of combat goodies of the rogue, you still wouldn't have a broken class. They even have a few abilities that are nice in a non-combat sense like the Champions proficiency in all physical skills.[/quote] half-proficiency, anyone proficient is better than the Champion. It's one of the worst-balanced and least capable out of combat I've seen in D&D. Which isn't saying anything different than what you're saying, really, since the fighter hasn't varied wildly over the last 40 years, and the worst-balanced (the 0E, probably, maybe the 3e, though that's unfair as it's the casters who were the source of imbalance) and the best balanced (4e fighter, again, mainly because of the other classes), respectively are all we're excluding. The 5e fighter is fairly typical of the narrow strengths and broad failings of the D&D fighter: high damage, low contribution outside of that. Calling broader or more fantastic abilities 'anime' doesn't make them undesirable. The alternatives are really to bring the fighter up to the excess-of-genre level of D&D casters, or pull casters down to the shy-of-genre standard of the fighter, or strike a balance closer to genre. If you don't want "anime-style" fighters, then you should settle for sub-genre-powered casters, the kind that have only a trick or two, if any, that's combat-useful, and mostly provide exposition and the occasional plot-important ritual or item-based magical mcguffin, that would balance with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top