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So what's exactly wrong with the fighter?
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<blockquote data-quote="Tony Vargas" data-source="post: 6663586" data-attributes="member: 996"><p>Multi-classing and hybrids were both available in 4e, it also introduced Backgrounds and Themes (5e backgrounds sit somewhere between the two, really), and retained 3.x style feats. So there was quite a bit of character customization available, in general. </p><p></p><p>But, yes the fighter class was more narrowly defined in terms of role: it was a very effective defender, and could be a fairly impressive secondary striker. </p><p></p><p>But the range of things you could do with martial concepts was still broad, because there were more martial classes (4) and 'builds' (8 in the PH1) than there were martial classes (3 in the PH1) in 3e, or are purely-martial classes (0) and archetypes (5) in 5e.</p><p></p><p>Still, every ed of D&D has fallen short when it comes to doing justice to martial archetypes. Mostly because of caster dominance (most extreme in 3.x), but also in 4e, in spite of casters being better balanced, for want of a martial 'controller.' </p><p></p><p> And in 3e you could choose a class, feats, multi-class, & PrCs or in 4e class, build, feats (including mutli-class feat), Paragon Path & Epic Destiny (and Backgrounds, Themes and hybrids in the 2nd year it was out). 5e is not exceptional in the types or range of options it offers - it's 'behind' compared to 3.x and 4e, really, but only because it's relatively new and free of 'bloat.' Lack of bloat isn't exactly a bad thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Opting in feats and creating custom backgrounds can help a lot.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6663586, member: 996"] Multi-classing and hybrids were both available in 4e, it also introduced Backgrounds and Themes (5e backgrounds sit somewhere between the two, really), and retained 3.x style feats. So there was quite a bit of character customization available, in general. But, yes the fighter class was more narrowly defined in terms of role: it was a very effective defender, and could be a fairly impressive secondary striker. But the range of things you could do with martial concepts was still broad, because there were more martial classes (4) and 'builds' (8 in the PH1) than there were martial classes (3 in the PH1) in 3e, or are purely-martial classes (0) and archetypes (5) in 5e. Still, every ed of D&D has fallen short when it comes to doing justice to martial archetypes. Mostly because of caster dominance (most extreme in 3.x), but also in 4e, in spite of casters being better balanced, for want of a martial 'controller.' And in 3e you could choose a class, feats, multi-class, & PrCs or in 4e class, build, feats (including mutli-class feat), Paragon Path & Epic Destiny (and Backgrounds, Themes and hybrids in the 2nd year it was out). 5e is not exceptional in the types or range of options it offers - it's 'behind' compared to 3.x and 4e, really, but only because it's relatively new and free of 'bloat.' Lack of bloat isn't exactly a bad thing. ;) Opting in feats and creating custom backgrounds can help a lot. [/QUOTE]
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