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So what's exactly wrong with the fighter?
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<blockquote data-quote="Celtavian" data-source="post: 6663806" data-attributes="member: 5834"><p>You mean in breadth of power? The 5E fighters breadth of power is less than the wizard, but better than pass editions. Proficiencies were weak in 2E.</p><p></p><p>Part of the reason the fighter's breadth of power is better is because the wizard's breadth of power is less as well. It's much, much harder for the wizard to use magic to replace class abilities in 5E. Spells don't do as much for as long in this edition. They don't have spells for every little thing. The Concentration mechanic and lack of disposable magic means he can't just pick up a wand or a scroll to fill in the gap. The limited number of slots makes wizards very stingy about spending spell slots.</p><p></p><p>Yes. 4E was the most balanced edition. And in my opinion, the most flavorless. Balance leads to very little flavor in mechanics because when designing them it must pass through the class balance meter to ensure it is within the proper range. An excessive focus on balance is like an excessive focus on political correctness: It takes the flavor out of things and turns everything bland forcing everything into a narrow range.</p><p></p><p></p><p></p><p>I don't consider dissociative mechanics an important reason to dislike 4E. I think that is a term that overcomplicates the reasoning process when talking about games.</p><p></p><p>Spotlight balance is necessary in any game like D&D including 4E. Even in a balanced game like 4E some players are just better at using the mechanics than others to be effective whether they spend more time reading on how they work or just have a more intuitive understanding of the underlying math. The min-maxers in my group still found the best powers and class/race combinations in 4E. Though the math wasn't as whacky as 3E/<em>Pathfinder</em>, their superiority still showed up in game requiring me to balance the game with the spotlight.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6663806, member: 5834"] You mean in breadth of power? The 5E fighters breadth of power is less than the wizard, but better than pass editions. Proficiencies were weak in 2E. Part of the reason the fighter's breadth of power is better is because the wizard's breadth of power is less as well. It's much, much harder for the wizard to use magic to replace class abilities in 5E. Spells don't do as much for as long in this edition. They don't have spells for every little thing. The Concentration mechanic and lack of disposable magic means he can't just pick up a wand or a scroll to fill in the gap. The limited number of slots makes wizards very stingy about spending spell slots. Yes. 4E was the most balanced edition. And in my opinion, the most flavorless. Balance leads to very little flavor in mechanics because when designing them it must pass through the class balance meter to ensure it is within the proper range. An excessive focus on balance is like an excessive focus on political correctness: It takes the flavor out of things and turns everything bland forcing everything into a narrow range. I don't consider dissociative mechanics an important reason to dislike 4E. I think that is a term that overcomplicates the reasoning process when talking about games. Spotlight balance is necessary in any game like D&D including 4E. Even in a balanced game like 4E some players are just better at using the mechanics than others to be effective whether they spend more time reading on how they work or just have a more intuitive understanding of the underlying math. The min-maxers in my group still found the best powers and class/race combinations in 4E. Though the math wasn't as whacky as 3E/[I]Pathfinder[/I], their superiority still showed up in game requiring me to balance the game with the spotlight. [/QUOTE]
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