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So what's exactly wrong with the fighter?
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<blockquote data-quote="Sacrosanct" data-source="post: 6664293" data-attributes="member: 15700"><p>Absolutely true. And as you mentioned later, players saying "I have 45hp and the ogre does 13 each round so I can last...." is entirely metegaming, and not a disassociation problem. Disassociate, abstraction, and metagaming all mean very different things, and should not be used interchangeably.</p><p></p><p>I'm also in agreement that the very fact that hit points represents MORE than just physical damage, it by definition reduces disassociation. Everything that impacts hp can be traced directly to an action in game. I.e., <em>associated</em> with the context of an action in the game that caused HP loss. Even way back in the AD&D 1e PHB it tells you that it's silly to think that a 5th level fighter can take more damage than a war horse. However, his skill, experience, and luck play much bigger roles, especially at higher levels. There's nothing disassociated about that. It's abstract, but not disassociated. </p><p></p><p>Look, I know it's the internet, and people on the internet often try to position themselves as experts on something that they are completely ignorant of. That's nothing new. My secondary role in the military was a Combat Lifesaver (medic-lite), and my son is an EMT. The next person who starts claiming things about what the human body can and can't take, or how long a person can fight while suffering wounds, I just may lose my sh*t lol. Especially since I've already given numerous examples in real life how these claims are flat out false.</p><p></p><p>While I'm at it, it's a horrible fallacy to make the argument that since people are willing to accept disassociation with magic, then they should accept disassociation in mundane/marital acts as well or they are somehow inconsistent or illogical. Hello! It's <strong>magic</strong>. That's why reality bending things are accepted. Heck, it's the entire point of it.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6664293, member: 15700"] Absolutely true. And as you mentioned later, players saying "I have 45hp and the ogre does 13 each round so I can last...." is entirely metegaming, and not a disassociation problem. Disassociate, abstraction, and metagaming all mean very different things, and should not be used interchangeably. I'm also in agreement that the very fact that hit points represents MORE than just physical damage, it by definition reduces disassociation. Everything that impacts hp can be traced directly to an action in game. I.e., [i]associated[/i] with the context of an action in the game that caused HP loss. Even way back in the AD&D 1e PHB it tells you that it's silly to think that a 5th level fighter can take more damage than a war horse. However, his skill, experience, and luck play much bigger roles, especially at higher levels. There's nothing disassociated about that. It's abstract, but not disassociated. Look, I know it's the internet, and people on the internet often try to position themselves as experts on something that they are completely ignorant of. That's nothing new. My secondary role in the military was a Combat Lifesaver (medic-lite), and my son is an EMT. The next person who starts claiming things about what the human body can and can't take, or how long a person can fight while suffering wounds, I just may lose my sh*t lol. Especially since I've already given numerous examples in real life how these claims are flat out false. While I'm at it, it's a horrible fallacy to make the argument that since people are willing to accept disassociation with magic, then they should accept disassociation in mundane/marital acts as well or they are somehow inconsistent or illogical. Hello! It's [b]magic[/b]. That's why reality bending things are accepted. Heck, it's the entire point of it. [/QUOTE]
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