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So what's exactly wrong with the fighter?
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<blockquote data-quote="Hussar" data-source="post: 6664404" data-attributes="member: 22779"><p>But, that's the point I was trying to make. Why does it matter? You aren't interested in a mechanically complex fighter, right? That is correct, I believe. You've stated as such numerous times in this thread if I'm not mistaken.</p><p></p><p>So, why does the fighter have to follow <u>your</u> criteria for believability? </p><p></p><p>Good grief, anyone with a smidgeon of medical training can tell you that D&D is 100% <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> when it comes to wounds. We have a bazillion other RPG's out there, created specifically because HP are ludicrous. Anyone with a smidgeon of weapon training can tell you that the D&D combat system is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. You have characters that can kill elephants with a sword. Yeah, good luck with that. Someone attacking an elephant with a sword is going to wind up a red smear on the ground.</p><p></p><p>Heck, even languages in the game are ludicrous. I've been a language teacher for the better part of 20 years, and I can tell you beyond a shadow of a doubt that the language rules in D&D, in any edition, are shockingly laughable. Common tongue? Are you freaking kidding me? With the power of the Internet we cannot even come close to a common tongue in the real world. In a fantasy world, every town more than about 100 miles apart should be speaking a pretty different language. But all dwarves speak "dwarven"? All with a common writing system? Sorry, but, this isn't even close to believable.</p><p></p><p>So, should D&D have several pages of language rules just to make me happy? After all, it's easily provable that the language rules in D&D are a joke. That takes about 30 seconds to demonstrate. </p><p></p><p>If D&D doesn't need to make me happy about language rules, mostly because no one other than me would actually <em>use</em> said rules, then why does a complex fighter have to satisfy you, when you aren't going to use those rules?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6664404, member: 22779"] But, that's the point I was trying to make. Why does it matter? You aren't interested in a mechanically complex fighter, right? That is correct, I believe. You've stated as such numerous times in this thread if I'm not mistaken. So, why does the fighter have to follow [u]your[/u] criteria for believability? Good grief, anyone with a smidgeon of medical training can tell you that D&D is 100% :):):):):):):):) when it comes to wounds. We have a bazillion other RPG's out there, created specifically because HP are ludicrous. Anyone with a smidgeon of weapon training can tell you that the D&D combat system is :):):):):):):):). You have characters that can kill elephants with a sword. Yeah, good luck with that. Someone attacking an elephant with a sword is going to wind up a red smear on the ground. Heck, even languages in the game are ludicrous. I've been a language teacher for the better part of 20 years, and I can tell you beyond a shadow of a doubt that the language rules in D&D, in any edition, are shockingly laughable. Common tongue? Are you freaking kidding me? With the power of the Internet we cannot even come close to a common tongue in the real world. In a fantasy world, every town more than about 100 miles apart should be speaking a pretty different language. But all dwarves speak "dwarven"? All with a common writing system? Sorry, but, this isn't even close to believable. So, should D&D have several pages of language rules just to make me happy? After all, it's easily provable that the language rules in D&D are a joke. That takes about 30 seconds to demonstrate. If D&D doesn't need to make me happy about language rules, mostly because no one other than me would actually [i]use[/i] said rules, then why does a complex fighter have to satisfy you, when you aren't going to use those rules? [/QUOTE]
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