Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6664738" data-attributes="member: 6774887"><p>Played to level 13 as a Strength based battlemaster. I found the class to be exceptionally repetitive and boring. I had a number of maneuvers, but it was almost always optimal to use menacing attack, riposte, or precision strike. The other maneuvers were typically a waste of a superiority die. There was no dyanic decision making to the class. It was typically optimal to dump your dice as soon as possible in a nova round to take down a powerful foe, which mean for 90% of combat I was nothing more than a champion without an extended crit range.</p><p></p><p>My non combat contribution was minimal as anything I was capable of, another party member could do better.</p><p></p><p>I certainly killed things quickly in combat, but to me combat is about more than just dealing and receiving damage. I missed having an impact on the outcome of combat and the flow of battle in ways that go above and beyond just bashing faces.</p><p></p><p>At mid to high levels I began to run into mobility issues. Monsters were either faster, had greater reach, or had special movement modes (climb, fly, burrow) that made it challenging to close into combat every round, which significantly cut my total damage output.</p><p></p><p>My biggest gripe though was that I didn't ever feel like my character was advancing. The same 3 battlemaster maneuvers I learned at level 3 were the ones I was using at level 13. My numbers got bigger, but not in a way that was all that noticeable (I went from +5 athletics to +10 athletics over the course of 13 levels). I was fighting powerful monsters like golems, dragons, giants, demons, and the like, but my capabilities outside of dealing and absorbing damage didn't seem to reflect the capabilities of a warrior who can fight such monsters.</p><p></p><p>As to a mythic warrior, check out the 3e warblade. It is capable of a variety of martial techniques that a 5e fighter cannot hope to replicate. Also, in 3e it was possible for warriors to perform mythic martial exploits such as lifting 20,000 lbs, shattering stone walls with their bare hands, jumping 50 feet into the air, wrestling huge size creatures with the hope of winning, and more.</p><p></p><p>An example of a mythic 5e warrior is this class:</p><p><a href="https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing</a></p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6664738, member: 6774887"] Played to level 13 as a Strength based battlemaster. I found the class to be exceptionally repetitive and boring. I had a number of maneuvers, but it was almost always optimal to use menacing attack, riposte, or precision strike. The other maneuvers were typically a waste of a superiority die. There was no dyanic decision making to the class. It was typically optimal to dump your dice as soon as possible in a nova round to take down a powerful foe, which mean for 90% of combat I was nothing more than a champion without an extended crit range. My non combat contribution was minimal as anything I was capable of, another party member could do better. I certainly killed things quickly in combat, but to me combat is about more than just dealing and receiving damage. I missed having an impact on the outcome of combat and the flow of battle in ways that go above and beyond just bashing faces. At mid to high levels I began to run into mobility issues. Monsters were either faster, had greater reach, or had special movement modes (climb, fly, burrow) that made it challenging to close into combat every round, which significantly cut my total damage output. My biggest gripe though was that I didn't ever feel like my character was advancing. The same 3 battlemaster maneuvers I learned at level 3 were the ones I was using at level 13. My numbers got bigger, but not in a way that was all that noticeable (I went from +5 athletics to +10 athletics over the course of 13 levels). I was fighting powerful monsters like golems, dragons, giants, demons, and the like, but my capabilities outside of dealing and absorbing damage didn't seem to reflect the capabilities of a warrior who can fight such monsters. As to a mythic warrior, check out the 3e warblade. It is capable of a variety of martial techniques that a 5e fighter cannot hope to replicate. Also, in 3e it was possible for warriors to perform mythic martial exploits such as lifting 20,000 lbs, shattering stone walls with their bare hands, jumping 50 feet into the air, wrestling huge size creatures with the hope of winning, and more. An example of a mythic 5e warrior is this class: [url]https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top