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So what's exactly wrong with the fighter?
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<blockquote data-quote="Imaro" data-source="post: 6664824" data-attributes="member: 48965"><p>Again our experiences differ...with numerous attacks and the fact that you can divide your movement up between them...this isn't the case in my game... especially when the foes don't clump up into a single group for AoE spells to easily wipe them all out...</p><p></p><p></p><p> </p><p> </p><p>Having no rogue sucks but there are still other circumstances where giving a different character the attack is a better play than the fighter (like when you can't reach the creature in time) </p><p></p><p>Wait... tripping provides advantage while the creature is prone... you knock a creature down and everyone focuses fire on him till he gets up... that's advantage for everyone.</p><p></p><p>Sweep attack addresses exactly the problem you voiced above about multiple enemies and the Fighter not dealing with them well... menacing is good and so is riposte (to a point which if you're nova'ing I don't get how you use it) but precise is just a bonus to hit, is your fighter really going up against enemies with such high AC's that precise is a more optimal choice than giving everyone advantage for a round? </p><p></p><p></p><p> </p><p></p><p>So it's better to just fail... Woohoo!! the fighter comes through in a pinch is more like it.</p><p></p><p></p><p></p><p>Ah so what feat for non-combat utility did you take, and outside of Strength what are your high ability scores? Perhaps then I could help you to become more relevant outside of combat...</p><p></p><p></p><p></p><p>You're wrong here... You've decided the optimal way to play a fighter is pure damage and hitting things... There are maneuvers, and I've listed them that allow a fighter to exercise battlefield control (menacing is just one example)... It sounds like you've purposefully sacrificed battlefield control so you can get a bonus to hit on one enemy...and attack if an enemy misses you. In other words outside of menacing you've chosen to focus on pure DPR...</p><p></p><p></p><p></p><p></p><p>Wow so they were throwing themselves on the front line with concentration spells against dragons... and they weren't afraid of being hurt so bad they lost concentration and went splat... yeah the casters in my party are more than willing to let the fighter handle front line fighting... while they provide buffs and ranged attacks. </p><p></p><p></p><p></p><p></p><p>I don't even understand what you are saying here... how is tripping a creature (advantage for everyone until it stands up) or granting a creature disadvantage to all attacks that aren't on you (Goading) or gaining the reach you just complained about was lowering your ability to engage enemies(lunging attack) less potent than +1d8 to hit for a fighter? I am not understanding this at all...If you wanted a simple DPR machine why not just go with the champion?</p><p></p><p></p><p></p><p>IMO.. your problems seem based, at least somewhat, around encounter design... but moreso the fact that you've pretty much chosen to play a Battlemaster as a Champion and then become upset because your play experience is simplistic... And honestly I remain unconvinced that the tactics you use.. Precise/Riposte/Menacing are actually optimal except in encounters lacking n diversity.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6664824, member: 48965"] Again our experiences differ...with numerous attacks and the fact that you can divide your movement up between them...this isn't the case in my game... especially when the foes don't clump up into a single group for AoE spells to easily wipe them all out... Having no rogue sucks but there are still other circumstances where giving a different character the attack is a better play than the fighter (like when you can't reach the creature in time) Wait... tripping provides advantage while the creature is prone... you knock a creature down and everyone focuses fire on him till he gets up... that's advantage for everyone. Sweep attack addresses exactly the problem you voiced above about multiple enemies and the Fighter not dealing with them well... menacing is good and so is riposte (to a point which if you're nova'ing I don't get how you use it) but precise is just a bonus to hit, is your fighter really going up against enemies with such high AC's that precise is a more optimal choice than giving everyone advantage for a round? So it's better to just fail... Woohoo!! the fighter comes through in a pinch is more like it. Ah so what feat for non-combat utility did you take, and outside of Strength what are your high ability scores? Perhaps then I could help you to become more relevant outside of combat... You're wrong here... You've decided the optimal way to play a fighter is pure damage and hitting things... There are maneuvers, and I've listed them that allow a fighter to exercise battlefield control (menacing is just one example)... It sounds like you've purposefully sacrificed battlefield control so you can get a bonus to hit on one enemy...and attack if an enemy misses you. In other words outside of menacing you've chosen to focus on pure DPR... Wow so they were throwing themselves on the front line with concentration spells against dragons... and they weren't afraid of being hurt so bad they lost concentration and went splat... yeah the casters in my party are more than willing to let the fighter handle front line fighting... while they provide buffs and ranged attacks. I don't even understand what you are saying here... how is tripping a creature (advantage for everyone until it stands up) or granting a creature disadvantage to all attacks that aren't on you (Goading) or gaining the reach you just complained about was lowering your ability to engage enemies(lunging attack) less potent than +1d8 to hit for a fighter? I am not understanding this at all...If you wanted a simple DPR machine why not just go with the champion? IMO.. your problems seem based, at least somewhat, around encounter design... but moreso the fact that you've pretty much chosen to play a Battlemaster as a Champion and then become upset because your play experience is simplistic... And honestly I remain unconvinced that the tactics you use.. Precise/Riposte/Menacing are actually optimal except in encounters lacking n diversity. [/QUOTE]
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