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So what's exactly wrong with the fighter?
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<blockquote data-quote="Ashkelon" data-source="post: 6664882" data-attributes="member: 6774887"><p>Precision strike is amazing. If you actually run the math on it (which the creator of the guide did not), it does nasty brutal things when combined with great weapon master. But again, the issue is that the best options are all about just dealing damage. I'd rather the best options not have anything to do with dealing damage. </p><p></p><p>As for feats, my ASIs went to +2 Str at 4, +2 STR at 6, Great Weapon Master at 8, and Resilient (Wisdom) at 12. I needed the proficiency in Wis saves as my 8 wisdom led to a number of battle where I was feared or paralyzed and unable to roll high enough to break free before combat was over. </p><p></p><p>If I hadn't taken the STR and GWM, I would not have been very adept at dealing damage (the only saving grace of being a fighter).</p><p></p><p>None of the so called "non combat" feats would have done much for my character. My charisma was too low to make use of actor (and I never had an opportunity to disguise myself as someone else). Traps aren't frequent enough for dungeon delver to be useful. If I took skilled, I still would have been worse at every single skill check than someone else in the party.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6664882, member: 6774887"] Precision strike is amazing. If you actually run the math on it (which the creator of the guide did not), it does nasty brutal things when combined with great weapon master. But again, the issue is that the best options are all about just dealing damage. I'd rather the best options not have anything to do with dealing damage. As for feats, my ASIs went to +2 Str at 4, +2 STR at 6, Great Weapon Master at 8, and Resilient (Wisdom) at 12. I needed the proficiency in Wis saves as my 8 wisdom led to a number of battle where I was feared or paralyzed and unable to roll high enough to break free before combat was over. If I hadn't taken the STR and GWM, I would not have been very adept at dealing damage (the only saving grace of being a fighter). None of the so called "non combat" feats would have done much for my character. My charisma was too low to make use of actor (and I never had an opportunity to disguise myself as someone else). Traps aren't frequent enough for dungeon delver to be useful. If I took skilled, I still would have been worse at every single skill check than someone else in the party. [/QUOTE]
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So what's exactly wrong with the fighter?
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