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So what's exactly wrong with the fighter?
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<blockquote data-quote="Minigiant" data-source="post: 6664892" data-attributes="member: 63508"><p>I still think more could have been done with the fighter. Fortunately a lot could be still done with feats as Fighter do </p><p></p><p>On the noncombat front, a fighter could be so skilled at dueling and scratching their initials in the clothing of foes, their wrist and finger control is amazing and this aids in their penmanship. Perhaps as a feature feature or a feat, someone could get proficiency with forgery kits and get expertise on the check.</p><p></p><p>Or the old, warrior knows war history and is a war nerd and gets advantage on checks to remember facts about wars, armies, and battles and automatically knows all popular knowledge on them.</p><p></p><p>Or a warrior could have such amazing footwork, they have bonuses to dance performace, balancing, and stealth based on sound.</p><p></p><p>On the combat front, I just don't get why long rest, nonmagical, features are so hated. There are ways to justify it. Pitchers have pitch counts and rest times. Just because you have a short rest subclass and an at will subclass, doesn't mean a long rest subclass must needed. There's a magical one in eldritch knights. Why not have effect bigger than manuevers and have them on a longer recharge rate.</p><p></p><p>With fighter styles part of a subclass (champion), there must obviously be room for a swinging bonus. A subclass could offer a -4 damage/+2 AC or +4 damage/-2 AC option for attacks as their main thing.</p><p></p><p>I didn't expect the PHB to fit everything but it's not like there's nothing missing for the fighter. The class still works however.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6664892, member: 63508"] I still think more could have been done with the fighter. Fortunately a lot could be still done with feats as Fighter do On the noncombat front, a fighter could be so skilled at dueling and scratching their initials in the clothing of foes, their wrist and finger control is amazing and this aids in their penmanship. Perhaps as a feature feature or a feat, someone could get proficiency with forgery kits and get expertise on the check. Or the old, warrior knows war history and is a war nerd and gets advantage on checks to remember facts about wars, armies, and battles and automatically knows all popular knowledge on them. Or a warrior could have such amazing footwork, they have bonuses to dance performace, balancing, and stealth based on sound. On the combat front, I just don't get why long rest, nonmagical, features are so hated. There are ways to justify it. Pitchers have pitch counts and rest times. Just because you have a short rest subclass and an at will subclass, doesn't mean a long rest subclass must needed. There's a magical one in eldritch knights. Why not have effect bigger than manuevers and have them on a longer recharge rate. With fighter styles part of a subclass (champion), there must obviously be room for a swinging bonus. A subclass could offer a -4 damage/+2 AC or +4 damage/-2 AC option for attacks as their main thing. I didn't expect the PHB to fit everything but it's not like there's nothing missing for the fighter. The class still works however. [/QUOTE]
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So what's exactly wrong with the fighter?
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