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So what's exactly wrong with the fighter?
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<blockquote data-quote="Minigiant" data-source="post: 6665052" data-attributes="member: 63508"><p>Well I fault some DMs for this problem</p><p></p><p>Athletics and Acrobatics are not the same. Outside of combat action, they cover completely different thing.</p><p></p><p>There are tool proficiencies as well.</p><p></p><p>Lore skills aren't rarely used unless the DM rarely calls for them or creates situations for them.</p><p></p><p>This is a MAJOR problem I have with some DMs. They don't actively put situations for these skills in their games and allow for some PCs to never have exploration and social roles. A DM should make every skill the PCs have be important.</p><p></p><p>If the party fighter never talk but has the only proficiency in History, add an important scene or NPC where that skill grants a powerful boon on success or allows a comeback after failure.</p><p></p><p>A cold icy noble woman could be a secret history buff and give money to her new war nerd friend. A fey allows a shortcut to someone who can answer a riddle about nature. A magic bomb could have an arcane defusing mechanism which bypasses the need to carry it away.</p><p></p><p>If a DM is going to make or allow a skill to be useless or rare, it is <strong> unfair</strong> not to state this at PC creation.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6665052, member: 63508"] Well I fault some DMs for this problem Athletics and Acrobatics are not the same. Outside of combat action, they cover completely different thing. There are tool proficiencies as well. Lore skills aren't rarely used unless the DM rarely calls for them or creates situations for them. This is a MAJOR problem I have with some DMs. They don't actively put situations for these skills in their games and allow for some PCs to never have exploration and social roles. A DM should make every skill the PCs have be important. If the party fighter never talk but has the only proficiency in History, add an important scene or NPC where that skill grants a powerful boon on success or allows a comeback after failure. A cold icy noble woman could be a secret history buff and give money to her new war nerd friend. A fey allows a shortcut to someone who can answer a riddle about nature. A magic bomb could have an arcane defusing mechanism which bypasses the need to carry it away. If a DM is going to make or allow a skill to be useless or rare, it is [b] unfair[/b] not to state this at PC creation. [/QUOTE]
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