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So what's exactly wrong with the fighter?
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<blockquote data-quote="Hussar" data-source="post: 6665215" data-attributes="member: 22779"><p>Well, that's hardly surprising considering that you pooh pooh every criticism and ignore everything that doesn't fit. :/</p><p></p><p>But, actually, I do agree with you here. There is nothing wrong with the fighter as written. It's a fun class. Does what it says on the tin - take this class if you want to beat on things with a lumpy metal thing. Fair enough.</p><p></p><p>What most of the people here are asking for though, is a fighter, as in non-magical option - that has as many choice points as a caster. By 10th level a Battlemaster, the most complex non-magical character, has about 10 choice points between an extra feat, Manoeuvres and the other odds and sods. Note, most of those choices, about 8 of them, have been made by 6th level. </p><p></p><p>Compare to a caster, which chooses 1 or 2 new spells every level, possibly can opt to swap out 1 known spell every level, and then chooses subclasses which contain yet more options. A 10th level caster simply has more options. Does anyone disagree with that? Does anyone think that non-casters have as many options as casters?</p><p></p><p>So, why not something like the old 1e Martial Arts rules from Oriental Adventures - you have a tree of maneuvers slotted off into different styles. You can choose breadth - take a new low level manoeuvre from another school, or, after you have two lower level manoeuvres you can take a higher level maneuver and gain specialization in a particular style.</p><p></p><p>There, poof. Non-dissassociated, perfectly in keeping with the nature system for giving caster levels of options to a fighter. Might take about ten pages for the manoeuvres. Done.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6665215, member: 22779"] Well, that's hardly surprising considering that you pooh pooh every criticism and ignore everything that doesn't fit. :/ But, actually, I do agree with you here. There is nothing wrong with the fighter as written. It's a fun class. Does what it says on the tin - take this class if you want to beat on things with a lumpy metal thing. Fair enough. What most of the people here are asking for though, is a fighter, as in non-magical option - that has as many choice points as a caster. By 10th level a Battlemaster, the most complex non-magical character, has about 10 choice points between an extra feat, Manoeuvres and the other odds and sods. Note, most of those choices, about 8 of them, have been made by 6th level. Compare to a caster, which chooses 1 or 2 new spells every level, possibly can opt to swap out 1 known spell every level, and then chooses subclasses which contain yet more options. A 10th level caster simply has more options. Does anyone disagree with that? Does anyone think that non-casters have as many options as casters? So, why not something like the old 1e Martial Arts rules from Oriental Adventures - you have a tree of maneuvers slotted off into different styles. You can choose breadth - take a new low level manoeuvre from another school, or, after you have two lower level manoeuvres you can take a higher level maneuver and gain specialization in a particular style. There, poof. Non-dissassociated, perfectly in keeping with the nature system for giving caster levels of options to a fighter. Might take about ten pages for the manoeuvres. Done. [/QUOTE]
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