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So what's exactly wrong with the fighter?
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<blockquote data-quote="Corpsetaker" data-source="post: 6665631" data-attributes="member: 6776548"><p>So? </p><p></p><p>I get tired of seeing this argument. So what do we only have classes that have full niche protection to the point where nobody can do anything else another class can do? At the moment all classes can cast spells, learn martial maneuvers, learn and use any skill so basically the question becomes this. Why are you playing 5th edition D&D then? There is nothing wrong with the classes, it's a personal problem and not a design problem. This just obviously isn't your game because you want to be the kid on the block that has the only game console. You keep moving the goalposts back and forth because several people here have proven your overall argument wrong and have posted examples. The fighter is designed to be a combat oriented class with the ability to take away some of that combat and focus a bit more on the noncombat, that is not a flaw but by design. If you don't like it then play another class. There is nothing stopping you from playing a Strength based rogue and taking the Martial Adept feat to pick up some superiority dice along with two maneuvers and take the Arcane Trickster subclass so you can have skills, maneuvers and spells.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6665631, member: 6776548"] So? I get tired of seeing this argument. So what do we only have classes that have full niche protection to the point where nobody can do anything else another class can do? At the moment all classes can cast spells, learn martial maneuvers, learn and use any skill so basically the question becomes this. Why are you playing 5th edition D&D then? There is nothing wrong with the classes, it's a personal problem and not a design problem. This just obviously isn't your game because you want to be the kid on the block that has the only game console. You keep moving the goalposts back and forth because several people here have proven your overall argument wrong and have posted examples. The fighter is designed to be a combat oriented class with the ability to take away some of that combat and focus a bit more on the noncombat, that is not a flaw but by design. If you don't like it then play another class. There is nothing stopping you from playing a Strength based rogue and taking the Martial Adept feat to pick up some superiority dice along with two maneuvers and take the Arcane Trickster subclass so you can have skills, maneuvers and spells. [/QUOTE]
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So what's exactly wrong with the fighter?
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