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So what's exactly wrong with the fighter?
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<blockquote data-quote="Corpsetaker" data-source="post: 6665702" data-attributes="member: 6776548"><p>My point is very valid because what you are looking for is not part of the design of 5th edition. </p><p></p><p>If we go your route then basically the Warlock, Wizard, Cleric or Bard, and Rogue need not exist because other classes can fill those spaces. 5th edition was not designed around niche protection. If that is what you are looking for then you truly are better off playing another game.</p><p></p><p>There have already been multiple examples of creating a martial character that can do lots of different things besides fight. There have also been examples of creating a martial type class using another class plus feats, if it makes you feel better then write "Fighter" in the class spot on your sheet. </p><p></p><p>This edition wasn't designed around looking for a specific power that gives you permission to do something. Hold on and let me find that negotiation power. It is a very open system that allows different things to happen across multiple tables. It is not hard coded where something will work at all tables. Certain aspects yes, but when it comes to using the current skill system, it's just using your imagination. </p><p></p><p>This isn't the "powers" edition.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6665702, member: 6776548"] My point is very valid because what you are looking for is not part of the design of 5th edition. If we go your route then basically the Warlock, Wizard, Cleric or Bard, and Rogue need not exist because other classes can fill those spaces. 5th edition was not designed around niche protection. If that is what you are looking for then you truly are better off playing another game. There have already been multiple examples of creating a martial character that can do lots of different things besides fight. There have also been examples of creating a martial type class using another class plus feats, if it makes you feel better then write "Fighter" in the class spot on your sheet. This edition wasn't designed around looking for a specific power that gives you permission to do something. Hold on and let me find that negotiation power. It is a very open system that allows different things to happen across multiple tables. It is not hard coded where something will work at all tables. Certain aspects yes, but when it comes to using the current skill system, it's just using your imagination. This isn't the "powers" edition. [/QUOTE]
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So what's exactly wrong with the fighter?
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