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So what's exactly wrong with the fighter?
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<blockquote data-quote="Celtavian" data-source="post: 6665861" data-attributes="member: 5834"><p>Casters are a lot more interesting than fighters. Even when you add casting to the fighter, you have a more interesting class. The difference between myself and the other folks is I don't mind the fighter having to multiclass or take the caster path to have more interesting options. If you choose a mundane fighter option, you should be more limited. If you choose a caster option, you should be more powerful.</p><p></p><p>The Battle-master is the mundane master of fighting maneuvers. About the only thing I'd change is not requiring Superiority Dice, so he could do his maneuvers all the time. Maybe allow Superiority Dice to boost his success with maneuvers rather than require them to use maneuvers.</p><p></p><p>I specced out a few fighters. It's more interesting to play an EK past the low levels than a BM. The <em>shield</em> spell alone is more interesting than the vast majority of BM maneuvers. That's kind of sad. A defensive BM fighter has some nifty options later on, but none of them match the simple Defensive Fighting Style with plate armor and shield and a <em>shield</em> spell raising your AC to 26 when you need it. Casting <em>haste</em> on yourself past level 13 is better than any BM maneuver and it lasts for a minute. For a minute you get an extra attack and +2 to AC and increased movement. Even some of the cantrips are better than BM maneuvers. Being able to cast <em>bladeward</em> while taking an attack can be pretty nice for a defensive fighter build. </p><p></p><p>They could have at least given some higher level BM maneuvers that do high damage. Like maybe an eviscerate ability that allowed a fighter to do a high damage attack like 10d10 or something killing attack by spending three superiority dice or Cleaving Flurry where he attacks everyone in a short radius for a Superiority Die at higher level. Throw in some maneuvers that look extremely that at least match some of the spell effects at higher level. Give the fighter something to look forward to that gives them something amazing if playing a BM. Though if you do this, you gotta do something with the Champion too. </p><p></p><p>Right now if you're min-maxing a fighter, you're taking EK in the long run. BM fighter can be interesting. It won't match an EK at higher level whether you're going offense or defense.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6665861, member: 5834"] Casters are a lot more interesting than fighters. Even when you add casting to the fighter, you have a more interesting class. The difference between myself and the other folks is I don't mind the fighter having to multiclass or take the caster path to have more interesting options. If you choose a mundane fighter option, you should be more limited. If you choose a caster option, you should be more powerful. The Battle-master is the mundane master of fighting maneuvers. About the only thing I'd change is not requiring Superiority Dice, so he could do his maneuvers all the time. Maybe allow Superiority Dice to boost his success with maneuvers rather than require them to use maneuvers. I specced out a few fighters. It's more interesting to play an EK past the low levels than a BM. The [I]shield[/I] spell alone is more interesting than the vast majority of BM maneuvers. That's kind of sad. A defensive BM fighter has some nifty options later on, but none of them match the simple Defensive Fighting Style with plate armor and shield and a [I]shield[/I] spell raising your AC to 26 when you need it. Casting [I]haste[/I] on yourself past level 13 is better than any BM maneuver and it lasts for a minute. For a minute you get an extra attack and +2 to AC and increased movement. Even some of the cantrips are better than BM maneuvers. Being able to cast [I]bladeward[/I] while taking an attack can be pretty nice for a defensive fighter build. They could have at least given some higher level BM maneuvers that do high damage. Like maybe an eviscerate ability that allowed a fighter to do a high damage attack like 10d10 or something killing attack by spending three superiority dice or Cleaving Flurry where he attacks everyone in a short radius for a Superiority Die at higher level. Throw in some maneuvers that look extremely that at least match some of the spell effects at higher level. Give the fighter something to look forward to that gives them something amazing if playing a BM. Though if you do this, you gotta do something with the Champion too. Right now if you're min-maxing a fighter, you're taking EK in the long run. BM fighter can be interesting. It won't match an EK at higher level whether you're going offense or defense. [/QUOTE]
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