Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 6665935" data-attributes="member: 31506"><p>The effects man. The effects. A wizard goes from charming to paralyzing to dominating and the number of targets improves as well. They spit a single bolt of fire, to shooting a fan of flames, to throwing a ball of fire to making a wall of fire and then finally calling in a tac-nuke. Clerics start by stabilizing, move to healing, then condition removal, then bringing the dead back. Illusions go from tiny sight OR sound to big to sight AND sound to warping reality. </p><p></p><p>Its not JUST the damage that does up, its not JUST the save DC that goes up on the casters, its the scope and magnitude of how they impact the battlefield. THAT is the scaling that is missing on the battlemaster. And their spell scaling is on top of cantrip scaling that is the fighter attack equivalent (particularly so in the case of a warlock). It's not the damage that's really the problem, its the lack of effects.</p><p></p><p>But throw in some "narrative simulation game" mechanic, and certain people get their v-tude panties in a twist, because they cant conceive of how a fighter can manuever a big monster without making 75 different checks, opposed rolls, and consulting 12 charts like in Pathfinder. Never mind that abstraction works just fine for casting a spell, where you should have to see if the moons are in alignment, if your request for a divine miracle is in accordance with your god's plans, whether a demon intercepts your miracle and usurps it. Nope, nope, we get fire and forget abstract magic (that somehow are rare despite taking no longer to learn than hitting someone with a sword slightly better and seem more reliable than my stupid iphone).</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6665935, member: 31506"] The effects man. The effects. A wizard goes from charming to paralyzing to dominating and the number of targets improves as well. They spit a single bolt of fire, to shooting a fan of flames, to throwing a ball of fire to making a wall of fire and then finally calling in a tac-nuke. Clerics start by stabilizing, move to healing, then condition removal, then bringing the dead back. Illusions go from tiny sight OR sound to big to sight AND sound to warping reality. Its not JUST the damage that does up, its not JUST the save DC that goes up on the casters, its the scope and magnitude of how they impact the battlefield. THAT is the scaling that is missing on the battlemaster. And their spell scaling is on top of cantrip scaling that is the fighter attack equivalent (particularly so in the case of a warlock). It's not the damage that's really the problem, its the lack of effects. But throw in some "narrative simulation game" mechanic, and certain people get their v-tude panties in a twist, because they cant conceive of how a fighter can manuever a big monster without making 75 different checks, opposed rolls, and consulting 12 charts like in Pathfinder. Never mind that abstraction works just fine for casting a spell, where you should have to see if the moons are in alignment, if your request for a divine miracle is in accordance with your god's plans, whether a demon intercepts your miracle and usurps it. Nope, nope, we get fire and forget abstract magic (that somehow are rare despite taking no longer to learn than hitting someone with a sword slightly better and seem more reliable than my stupid iphone). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top