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So what's exactly wrong with the fighter?
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<blockquote data-quote="Ashkelon" data-source="post: 6666070" data-attributes="member: 6774887"><p>The warblade is nothing like the 4e fighter though. They are about as similar as the 5e fighter is to the 5e wizard. They had radically different mechanics. The 4e fighter was all about battlefield control and AEDU. The warblade was designed based around a list of constantly refreshing. maneuvers. These classes had radically different playstyles and compatabilities. </p><p></p><p>The 13th Age fighter is also completely different. It doesn't have AEDU powers at all. Instead it has maneuvers that are entirely dependent upon the result of your attack roll.</p><p></p><p>The savage worlds character is nothing like any of the others and doesn't have powers at all, instead relying on the systems built in stunts and tricks.</p><p></p><p>Furthermore, many of the complaints about the 5e fighter could also be levied against the 4e fighter. For all the interesting mechanics it brought to combat, the 4e fighter was still wildly inferior outside of combat. It also does a very poor job of modeling the "mythic" heroes that 2e describes as fighters such as Beowulf, CuCuchlain, Hercules, and Gilgamesh. In fact, only in 3e were you able to see fighters who could perform superhuman (but not supernatural) feats of athletics such as swimming up a waterfall, jumping a 50 foot chasm, or lifting a 50,000 lb Boulder. </p><p></p><p>So if you had actually read the complaints or knew what you were talking about (which obviously you don't) you would see that I don't want a rehash of any particular editions fighter at all. I want a martial warrior with a diversity of options and capabilities, both in and out of combat. That is it. I don't want a 4e fighter anymore than I want a 2e fighter. I want something different. I want a 5e martial warrior that is mechanically interesting and complex without relying on spell slots. </p><p></p><p>But...nice try.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6666070, member: 6774887"] The warblade is nothing like the 4e fighter though. They are about as similar as the 5e fighter is to the 5e wizard. They had radically different mechanics. The 4e fighter was all about battlefield control and AEDU. The warblade was designed based around a list of constantly refreshing. maneuvers. These classes had radically different playstyles and compatabilities. The 13th Age fighter is also completely different. It doesn't have AEDU powers at all. Instead it has maneuvers that are entirely dependent upon the result of your attack roll. The savage worlds character is nothing like any of the others and doesn't have powers at all, instead relying on the systems built in stunts and tricks. Furthermore, many of the complaints about the 5e fighter could also be levied against the 4e fighter. For all the interesting mechanics it brought to combat, the 4e fighter was still wildly inferior outside of combat. It also does a very poor job of modeling the "mythic" heroes that 2e describes as fighters such as Beowulf, CuCuchlain, Hercules, and Gilgamesh. In fact, only in 3e were you able to see fighters who could perform superhuman (but not supernatural) feats of athletics such as swimming up a waterfall, jumping a 50 foot chasm, or lifting a 50,000 lb Boulder. So if you had actually read the complaints or knew what you were talking about (which obviously you don't) you would see that I don't want a rehash of any particular editions fighter at all. I want a martial warrior with a diversity of options and capabilities, both in and out of combat. That is it. I don't want a 4e fighter anymore than I want a 2e fighter. I want something different. I want a 5e martial warrior that is mechanically interesting and complex without relying on spell slots. But...nice try. [/QUOTE]
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