Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6666076" data-attributes="member: 6696971"><p><strong>left out "not" in the first sentence...it's rather key!</strong></p><p></p><p></p><p></p><p>Accepting that there is really no reason for the 4e Fighter (and all classes) to not have 4 Trained Skills instead of 3 Trained Skills, just a couple things right quick on this that are absolutely of paramount importance when trying to compare a 4e Fighter PC's noncombat acumen to 5e:</p><p></p><p>1) 4e is governed by noncombat conflict resolution mechanics where 5e is governed by its task resolution (where it isn't governed by fiat via spellcasting/feature). The Skill Challenge is THE utter game-changer for the paradigm of noncombat acumen across PCs. The ability to express your PC's protagonism is as much a product of 4e's noncombat resolution framework, its play procedures, and its math as it is the PC build mechanics. </p><p></p><p>Noncombat tropes are no longer dominated/governed by spell loadout and win button nuclear options via those spells. This paradigm-shift alone pushes noncombat action resolution toward parity more than anything else.</p><p></p><p>2) The primary Group Checks are Athletics, Endurance, Stealth, Perception. Half of those are anchored by the Fighter's efficacy with Perception typically being a skill the fighter is more than functional at. Group Checks made their way to 5e so this is also a part of the 5e Fighter's noncombat portfolio that is also given short shrift. However, Group Checks in 4e also interface with (1) above.</p><p></p><p>3) Extra-class resources (Race, Background, Theme at the Heroic Tier alone will typically grant a + 2 to 5 different Skills) broaden or focus proficiency. Investment in a multi-class feat (granting a Trained Skill +) is SOP (as it is always worth it), JoAT entrance isn't much (the entrance grants + 1 to a large number of skills and the + 2 to all UT Skills is a huge bonus...possibly the most popular feat in my game), and Skill Powers are fantastic (especially stuff like Mighty Sprint with <em> combat application, [ii] stunting application, and [iii] Skill Challenge application).</em></p><p><em></em></p><p><em>4) The Stunting/Terrain Power, Hazard, Challenging Terrain, and Trap systems play deeply into Athletics and Endurance as either Skill Activators or Countermeasures.</em></p><p><em></em></p><p><em>5) Paragon Paths and Epic Destinies (especially) do most of the load-bearing for the mythic (Beowulf, Hercules, et al) archetype. Also see (1) above as Epic Tier SCs should be framing Fighters into those sorts of conflicts where they are opposed by adversity that requires (hence allows) them to perform those mythical feats of strength and mettle that you mention.</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6666076, member: 6696971"] [b]left out "not" in the first sentence...it's rather key![/b] Accepting that there is really no reason for the 4e Fighter (and all classes) to not have 4 Trained Skills instead of 3 Trained Skills, just a couple things right quick on this that are absolutely of paramount importance when trying to compare a 4e Fighter PC's noncombat acumen to 5e: 1) 4e is governed by noncombat conflict resolution mechanics where 5e is governed by its task resolution (where it isn't governed by fiat via spellcasting/feature). The Skill Challenge is THE utter game-changer for the paradigm of noncombat acumen across PCs. The ability to express your PC's protagonism is as much a product of 4e's noncombat resolution framework, its play procedures, and its math as it is the PC build mechanics. Noncombat tropes are no longer dominated/governed by spell loadout and win button nuclear options via those spells. This paradigm-shift alone pushes noncombat action resolution toward parity more than anything else. 2) The primary Group Checks are Athletics, Endurance, Stealth, Perception. Half of those are anchored by the Fighter's efficacy with Perception typically being a skill the fighter is more than functional at. Group Checks made their way to 5e so this is also a part of the 5e Fighter's noncombat portfolio that is also given short shrift. However, Group Checks in 4e also interface with (1) above. 3) Extra-class resources (Race, Background, Theme at the Heroic Tier alone will typically grant a + 2 to 5 different Skills) broaden or focus proficiency. Investment in a multi-class feat (granting a Trained Skill +) is SOP (as it is always worth it), JoAT entrance isn't much (the entrance grants + 1 to a large number of skills and the + 2 to all UT Skills is a huge bonus...possibly the most popular feat in my game), and Skill Powers are fantastic (especially stuff like Mighty Sprint with [i] combat application, [ii] stunting application, and [iii] Skill Challenge application). 4) The Stunting/Terrain Power, Hazard, Challenging Terrain, and Trap systems play deeply into Athletics and Endurance as either Skill Activators or Countermeasures. 5) Paragon Paths and Epic Destinies (especially) do most of the load-bearing for the mythic (Beowulf, Hercules, et al) archetype. Also see (1) above as Epic Tier SCs should be framing Fighters into those sorts of conflicts where they are opposed by adversity that requires (hence allows) them to perform those mythical feats of strength and mettle that you mention.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top