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So what's exactly wrong with the fighter?
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<blockquote data-quote="Manbearcat" data-source="post: 6666083" data-attributes="member: 6696971"><p>I think removing Sharpshooter/Great Weapon Fighter from the game would be good. I think allowing Fighters to use the Mark, Healing Surge (and maybe as a bonus action 1/combat), Cleaving Through Creatures rule (on creatures of a certain level lower than them a la AD&D 1e and 2e) would be a good start. </p><p></p><p>in the terms of cool, thematic noncombat stuff, looking through various Heroic Fantasy TTRPGs I have, I think this sort of stuff would be nifty:</p><p></p><p>* The spirits of your weapons' wielders or those slain by them give you flashes of insight into various situations and can be proactively consulted (at whatever scheduling).</p><p></p><p>* The God/spirit of Death sponsors you without any pact or (explicit) commitment from you (merely due to the fact that you move so many units in the life:death game), giving you powers of prognostication regarding life/death or those who are marked for it (at whatever scheduling).</p><p></p><p>* Your legend becomes a thing of power unto itself, bulwarking and moralizing you and your allies (in the way that the greatest athletes raise their game and that of their allies in the most crucial moments) when the stakes are high (auto-20 at whatever scheduling).</p><p></p><p>* Powerful agents (divine, demonic, primal, primordial, fey et al) are available at your beckon. The tech of Backgrounds (eg Charlatan's Acquaintances and Criminal Contacts can be leveraged here and just scaled up).</p><p></p><p>* Of course there are the options of powerful followers that have actual mechanical impact (eg Heralds for Social Skills, Huntsmen for Wilderness Explorations, Medics or Men At Arms for combat).</p><p></p><p>* Then there is the truly epic tier Heroic Fantasy stuff like Legendary Sovereign (you're destined to rule), Demigod (within you lies the latent bloodline of a god), Draconic Incarnation (you are an ancient dragon reborn in mortal flesh) etc. All of that could appear around level 17.</p><p></p><p></p><p>I think what would most help is a legitimate conflict resolution system (see above post).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6666083, member: 6696971"] I think removing Sharpshooter/Great Weapon Fighter from the game would be good. I think allowing Fighters to use the Mark, Healing Surge (and maybe as a bonus action 1/combat), Cleaving Through Creatures rule (on creatures of a certain level lower than them a la AD&D 1e and 2e) would be a good start. in the terms of cool, thematic noncombat stuff, looking through various Heroic Fantasy TTRPGs I have, I think this sort of stuff would be nifty: * The spirits of your weapons' wielders or those slain by them give you flashes of insight into various situations and can be proactively consulted (at whatever scheduling). * The God/spirit of Death sponsors you without any pact or (explicit) commitment from you (merely due to the fact that you move so many units in the life:death game), giving you powers of prognostication regarding life/death or those who are marked for it (at whatever scheduling). * Your legend becomes a thing of power unto itself, bulwarking and moralizing you and your allies (in the way that the greatest athletes raise their game and that of their allies in the most crucial moments) when the stakes are high (auto-20 at whatever scheduling). * Powerful agents (divine, demonic, primal, primordial, fey et al) are available at your beckon. The tech of Backgrounds (eg Charlatan's Acquaintances and Criminal Contacts can be leveraged here and just scaled up). * Of course there are the options of powerful followers that have actual mechanical impact (eg Heralds for Social Skills, Huntsmen for Wilderness Explorations, Medics or Men At Arms for combat). * Then there is the truly epic tier Heroic Fantasy stuff like Legendary Sovereign (you're destined to rule), Demigod (within you lies the latent bloodline of a god), Draconic Incarnation (you are an ancient dragon reborn in mortal flesh) etc. All of that could appear around level 17. I think what would most help is a legitimate conflict resolution system (see above post). [/QUOTE]
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