Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6666133" data-attributes="member: 996"><p>As mechanically different as the were, they did have a little of the same feel when it came to tactical depth (3.x actually had a fair amount of tactical depth, iif, it didn't degenerate into rocket tag, that is). </p><p></p><p> I was deeply disappointed with the 13A fighter. The only thing it has going for it is that you don't really even need to be awake to play it. It can just sorta run on autopilot. It's the perfect class for players who don't really want to be playing the game, at all.</p><p></p><p> It really was. 4e needed roles for the other two pillars, really. The saving grace was the Skill Challenge, which kept everyone participating in out-of-combat encounters, even if the fighter's sad, traditional, skill list kept him from making more meaningful or dramatic contributions in most of them. (And, particularly annoying: the only 'interaction' skill they gave the poor fighter was Intimidate, yet several of the sample 'negotiation' Challenges made that skill an auto-failure, so the fighter being worse than useless outside a fight was just as big a stereotype as every.)</p><p> Exploits could do some fairly remarkable stuff, though the mythic heroism was by no means limited to the fighter, and, between Paragon Paths and Epic Destinies (like 'Demi-God,' right there in the PH1), they were at least trying for such archetypes.</p><p></p><p>That probably means a new class, not a 'fixed' fighter.</p><p></p><p> It'd require a lot more than that. We're not talking the fighter being /just shy/ of being "a martial warrior that is mechanically interesting and complex without relying on {supernatural abilities}." The fighter is a solid multi-attacking, high-DPR 'striker,' it works fine for that, and it would take more than a new or merely tweaked sub-class to break it out of that function.</p><p></p><p> Only in the advertising-claim sense of 'best.' You can claim your product is 'best' without being sued for false advertising, if you can demonstrate that none of the available competing products are /better/ than it. The fighter is moderately tough, and gives consistent, high DPR, with a spike or two between short rests. Most other classes can match that spike DPR, situationally, and some can rival that consistent high DPR at some levels. </p><p></p><p>Similarly, you can support the fighter's 'best at fighting' claim (that was the goal 5e set itself, not 'best at defeating enemies), if you assume it's 'consistently best at fighting with weapons, without using spells or other special abilities.' Which makes it a pretty safe title.</p><p></p><p> No.</p><p></p><p> You could give the fighter all the non-combat abilities of the Rogue (just about everything but Sneak Attack), and you wouldn't have a 'broken' class. </p><p></p><p>Giving the fighter any depth or variety in combat, though, would be problematic, because his DPR is already so high, and so consistent.</p><p></p><p></p><p>While there are things 'wrong with the fighter,' they're not things that can be fixed, but they might be addressed with an entirely new class...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6666133, member: 996"] As mechanically different as the were, they did have a little of the same feel when it came to tactical depth (3.x actually had a fair amount of tactical depth, iif, it didn't degenerate into rocket tag, that is). I was deeply disappointed with the 13A fighter. The only thing it has going for it is that you don't really even need to be awake to play it. It can just sorta run on autopilot. It's the perfect class for players who don't really want to be playing the game, at all. It really was. 4e needed roles for the other two pillars, really. The saving grace was the Skill Challenge, which kept everyone participating in out-of-combat encounters, even if the fighter's sad, traditional, skill list kept him from making more meaningful or dramatic contributions in most of them. (And, particularly annoying: the only 'interaction' skill they gave the poor fighter was Intimidate, yet several of the sample 'negotiation' Challenges made that skill an auto-failure, so the fighter being worse than useless outside a fight was just as big a stereotype as every.) Exploits could do some fairly remarkable stuff, though the mythic heroism was by no means limited to the fighter, and, between Paragon Paths and Epic Destinies (like 'Demi-God,' right there in the PH1), they were at least trying for such archetypes. That probably means a new class, not a 'fixed' fighter. It'd require a lot more than that. We're not talking the fighter being /just shy/ of being "a martial warrior that is mechanically interesting and complex without relying on {supernatural abilities}." The fighter is a solid multi-attacking, high-DPR 'striker,' it works fine for that, and it would take more than a new or merely tweaked sub-class to break it out of that function. Only in the advertising-claim sense of 'best.' You can claim your product is 'best' without being sued for false advertising, if you can demonstrate that none of the available competing products are /better/ than it. The fighter is moderately tough, and gives consistent, high DPR, with a spike or two between short rests. Most other classes can match that spike DPR, situationally, and some can rival that consistent high DPR at some levels. Similarly, you can support the fighter's 'best at fighting' claim (that was the goal 5e set itself, not 'best at defeating enemies), if you assume it's 'consistently best at fighting with weapons, without using spells or other special abilities.' Which makes it a pretty safe title. No. You could give the fighter all the non-combat abilities of the Rogue (just about everything but Sneak Attack), and you wouldn't have a 'broken' class. Giving the fighter any depth or variety in combat, though, would be problematic, because his DPR is already so high, and so consistent. While there are things 'wrong with the fighter,' they're not things that can be fixed, but they might be addressed with an entirely new class... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top