Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6666151" data-attributes="member: 2067"><p>Yeah, that idea totally has legs. </p><p></p><p>If I wanted to straight mimic <em>crack the shell</em> in terms of both daily-ness and effect, I might have something like...</p><p></p><p><strong><em>Crack the Shell</em></strong>: When you take the Attack action, you can spend your Action Surge to turn it into a Crack the Shell maneuver. This maneuver requires you to make one melee weapon attack. If you hit with the attack, double your weapon damage. Additionally, the creature hit by this maneuver takes 5 damage at the start of each of their turns, and has a -2 penalty to AC. At the end of their turn, a creature with this lingering effect can roll 1d20 - on a 10 or better, the effect ends. If you spend your Action Surge on this, you do not recover it on a short rest. </p><p></p><p>...it's a little awkward, and I'm not entirely sure what's happening in the fiction when a character is damaged or recovers ("oh, my broken armor is <em>suddenly not broken anymore</em> I guess even though I have done nothing to it!"), but the goal was mimicry, not coherence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The fighter who burns this still has extra attacks and subclass abilities and whatnot to rely on - it just turns one of their encounter abilities into a daily ability. Though I'm not entirely convinced it's worth the cost (double damage in 5e isn't the nova it used to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), even there, and it's a LOT less flexible and efficient than just being a battlemaster and using <em>trip attack</em> with alchemist's fire four times in a round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Which is really just to point out that a 5e fighter is <em>different</em>, but not <em>lower performing</em>. A direct port of <em>Crack the Shell</em> is kind of weak in 5e's context, despite being the most powerful thing a 5th-level 4e fighter is capable of. </p><p></p><p>If you wanted an analogue of <em>Crack the Shell</em> in 5e that felt more native to 5e's assumptions, you'd have to do things like....</p><ul> <li data-xf-list-type="ul"> Because a fighter has multiple attacks and fights are faster overall, ongoing damage is less effective. Drop it. It's redundant at best and fiddly little tracking shenanigans at worst. </li> <li data-xf-list-type="ul"> -2 AC is irrelevant 90% of the time. Combined with the above point, we're better off using something like advantage. Because advantage is a spike in power, we should probably drop the duration somehow.</li> <li data-xf-list-type="ul"> The saving throw serves a different purpose in 4e than in 5e. If we take the above point into consideration, we can offer advantage, say, until the creature's next turn. </li> <li data-xf-list-type="ul"> The extra damage either needs to be spiked higher so that it is WORTH spending a daily resource on, or we need to make it fit the short-reset or at-will nature of the existing resources. If we match it to existing resources, it probably won't quite be double, but it could be some bit of extra damage, done more often. </li> <li data-xf-list-type="ul"> Comparing our new <em>Crack the Shell</em> to existing effects in 5e, we see that an attack that deals extra damage and grants advantage on attacks is most similar to the existing Battlemaster maneuver <em>Distracting Strike</em> or possibly <em>Trip Attack</em>, maybe with a few fairly fiddly differences.</li> </ul><p></p><p>...but then that's <em>clearly</em> not satisfying for someone who wants 5eFighterDailies akin to all of 4e's glory, or we wouldn't even be having this conversation.</p><p></p><p>....just curious to see the break-down here and find out where the psychology is firing different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6666151, member: 2067"] Yeah, that idea totally has legs. If I wanted to straight mimic [I]crack the shell[/I] in terms of both daily-ness and effect, I might have something like... [B][I]Crack the Shell[/I][/B][I][/I]: When you take the Attack action, you can spend your Action Surge to turn it into a Crack the Shell maneuver. This maneuver requires you to make one melee weapon attack. If you hit with the attack, double your weapon damage. Additionally, the creature hit by this maneuver takes 5 damage at the start of each of their turns, and has a -2 penalty to AC. At the end of their turn, a creature with this lingering effect can roll 1d20 - on a 10 or better, the effect ends. If you spend your Action Surge on this, you do not recover it on a short rest. ...it's a little awkward, and I'm not entirely sure what's happening in the fiction when a character is damaged or recovers ("oh, my broken armor is [I]suddenly not broken anymore[/I] I guess even though I have done nothing to it!"), but the goal was mimicry, not coherence. :) The fighter who burns this still has extra attacks and subclass abilities and whatnot to rely on - it just turns one of their encounter abilities into a daily ability. Though I'm not entirely convinced it's worth the cost (double damage in 5e isn't the nova it used to be. ;)), even there, and it's a LOT less flexible and efficient than just being a battlemaster and using [I]trip attack[/I] with alchemist's fire four times in a round. :) Which is really just to point out that a 5e fighter is [I]different[/I], but not [I]lower performing[/I]. A direct port of [I]Crack the Shell[/I] is kind of weak in 5e's context, despite being the most powerful thing a 5th-level 4e fighter is capable of. If you wanted an analogue of [I]Crack the Shell[/I] in 5e that felt more native to 5e's assumptions, you'd have to do things like.... [LIST] [*] Because a fighter has multiple attacks and fights are faster overall, ongoing damage is less effective. Drop it. It's redundant at best and fiddly little tracking shenanigans at worst. [*] -2 AC is irrelevant 90% of the time. Combined with the above point, we're better off using something like advantage. Because advantage is a spike in power, we should probably drop the duration somehow. [*] The saving throw serves a different purpose in 4e than in 5e. If we take the above point into consideration, we can offer advantage, say, until the creature's next turn. [*] The extra damage either needs to be spiked higher so that it is WORTH spending a daily resource on, or we need to make it fit the short-reset or at-will nature of the existing resources. If we match it to existing resources, it probably won't quite be double, but it could be some bit of extra damage, done more often. [*] Comparing our new [I]Crack the Shell[/I] to existing effects in 5e, we see that an attack that deals extra damage and grants advantage on attacks is most similar to the existing Battlemaster maneuver [I]Distracting Strike[/I] or possibly [I]Trip Attack[/I], maybe with a few fairly fiddly differences. [/LIST] ...but then that's [I]clearly[/I] not satisfying for someone who wants 5eFighterDailies akin to all of 4e's glory, or we wouldn't even be having this conversation. ....just curious to see the break-down here and find out where the psychology is firing different. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top