Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6666825" data-attributes="member: 6774887"><p>Yeah, I realized I didn't really answer the question because it is basically impossible to answer in any satisfactory way. Sure, in an ideal world a class that is 10 Combat, 7 Social, 7 exploration would be balanced against a class that is 8/8/8. The issue is, there is no good way to measure classes to that level of detail. We can't really say the fighter is 10% better at combat so should be 10% worse outside of combat. Then you have issues where something like combat typically takes up around 50% of the playtime at any given table while social and interaction combined make up the other 50%. Of course, there are also tables where combat only ever rarely happens and interaction and exploration take up the majority of the time.</p><p></p><p>The best I can do is say that I want all classes to have some class based capabilities that allow them to contribute above the baseline in specific noncombat situations. Much like combat, there would be a spectrum of balance and capabilities. There isn't every going to be the type of partity you are asking about. There isn't really a way you can make a Strength based warrior even 75% equal in utility to the likes of a spellcaster or rogue. You can however give them unique non combat abilities that fit in with the theme of a mythic warrior. </p><p></p><p>For a strength based martial warrior, these abilities might be advantage on STR checks, proficiency with STR and CON checks, expertise with Athletics checks, the ability to jump 2x as far as normal, the ability to make high jumps the same distance as your long jumps, the ability to lift 2-10x as much as normal, the ability to climb or swim without needed to make a check (climb and swim speeds), the ability to break stone with your bare hands, etc. Even with all of that, I wouldn't say the non-combat contribution of the martial warrior would come close to matching what a rogue or spellcaster are capable of, but they are flavorful and thematic abilities that could be useful every now and again.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6666825, member: 6774887"] Yeah, I realized I didn't really answer the question because it is basically impossible to answer in any satisfactory way. Sure, in an ideal world a class that is 10 Combat, 7 Social, 7 exploration would be balanced against a class that is 8/8/8. The issue is, there is no good way to measure classes to that level of detail. We can't really say the fighter is 10% better at combat so should be 10% worse outside of combat. Then you have issues where something like combat typically takes up around 50% of the playtime at any given table while social and interaction combined make up the other 50%. Of course, there are also tables where combat only ever rarely happens and interaction and exploration take up the majority of the time. The best I can do is say that I want all classes to have some class based capabilities that allow them to contribute above the baseline in specific noncombat situations. Much like combat, there would be a spectrum of balance and capabilities. There isn't every going to be the type of partity you are asking about. There isn't really a way you can make a Strength based warrior even 75% equal in utility to the likes of a spellcaster or rogue. You can however give them unique non combat abilities that fit in with the theme of a mythic warrior. For a strength based martial warrior, these abilities might be advantage on STR checks, proficiency with STR and CON checks, expertise with Athletics checks, the ability to jump 2x as far as normal, the ability to make high jumps the same distance as your long jumps, the ability to lift 2-10x as much as normal, the ability to climb or swim without needed to make a check (climb and swim speeds), the ability to break stone with your bare hands, etc. Even with all of that, I wouldn't say the non-combat contribution of the martial warrior would come close to matching what a rogue or spellcaster are capable of, but they are flavorful and thematic abilities that could be useful every now and again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's exactly wrong with the fighter?
Top