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So what's exactly wrong with the fighter?
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<blockquote data-quote="Quickleaf" data-source="post: 6666908" data-attributes="member: 20323"><p>I've been seriously tackling many of the questions raised in this thread in a thoughtful, deliberate re-design of the 5th edition fighter which you can find over here as PDF: <a href="http://www.enworld.org/forum/showthread.php?465557-Class-variants-ranger-fighter-and-others-(-quot-Class-X-quot-series)" target="_blank">http://www.enworld.org/forum/showthread.php?465557-Class-variants-ranger-fighter-and-others-(-quot-Class-X-quot-series)</a></p><p></p><p> [MENTION=6776548]Corpsetaker[/MENTION] I've tried to emphasize different fighter play styles with each of the 5 sub-classes (cavalier, guardian, slayer, veteran, warlord), inserting elements of exploration, role-play, and just plain flavorful stuff... all while acknowledging that the fighter's main schtick is combat.</p><p></p><p> [MENTION=22779]Hussar[/MENTION] I've incorporated several non-combat abilities in the sub-classes, and the option to swap out Ability Score Improvement (or a feat) for a "mark of prestige" from the DMG, which includes things like letter of recommendation, medal, parcel of land, special favors or special rights, a stronghold, title, or training.</p><p></p><p> [MENTION=2067]Kamikaze Midget[/MENTION] I've attempted to strike a balance between wanting engaging visceral tactical combat & 5e's simpler mechanics that do well with a looser theater of the mind style. I ended up creating what are essentially encounter powers themed according to weapon type (e.g. two-handed weapon talents, dual weapon talents, archery talents), with the caveat that they can be recharged either with a short rest or meeting specific recharge requirements within battle. Still playing around with the design, but I think the concept has a lot of potential.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6666908, member: 20323"] I've been seriously tackling many of the questions raised in this thread in a thoughtful, deliberate re-design of the 5th edition fighter which you can find over here as PDF: [url]http://www.enworld.org/forum/showthread.php?465557-Class-variants-ranger-fighter-and-others-(-quot-Class-X-quot-series)[/url] [MENTION=6776548]Corpsetaker[/MENTION] I've tried to emphasize different fighter play styles with each of the 5 sub-classes (cavalier, guardian, slayer, veteran, warlord), inserting elements of exploration, role-play, and just plain flavorful stuff... all while acknowledging that the fighter's main schtick is combat. [MENTION=22779]Hussar[/MENTION] I've incorporated several non-combat abilities in the sub-classes, and the option to swap out Ability Score Improvement (or a feat) for a "mark of prestige" from the DMG, which includes things like letter of recommendation, medal, parcel of land, special favors or special rights, a stronghold, title, or training. [MENTION=2067]Kamikaze Midget[/MENTION] I've attempted to strike a balance between wanting engaging visceral tactical combat & 5e's simpler mechanics that do well with a looser theater of the mind style. I ended up creating what are essentially encounter powers themed according to weapon type (e.g. two-handed weapon talents, dual weapon talents, archery talents), with the caveat that they can be recharged either with a short rest or meeting specific recharge requirements within battle. Still playing around with the design, but I think the concept has a lot of potential. [/QUOTE]
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