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So what's going on with the October book?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9688966" data-attributes="member: 59816"><p>I think that what you describe makes Dragon Heist an <em>excellent</em> adventure. IMO, 95% of published adventures are hot garbage if you expect to run them 100% exactly "as is". DH at least had some great, inspirational bits that made it worth running <em>at all</em>. I ran it <em>twice</em>. </p><p></p><p>I can understand the <em>disappointment</em> that it wasn't a Heist, if players were hoping for one, but I think the criticism gets overblown. Neverember committed a heist of Waterdhavian Dragons. That's what the name refers to. Expectations could have been mananed better, but the name fits the book, once you understand it. It's not inappropriate, it's just a little too "clever".</p><p></p><p>There's way, way worse out there.</p><p></p><p>When it comes to Spelljammer, I didn't find that I disliked the <em>adventure itself</em>, exactly, but I absolutely LOATHED the supposed "ship-to-ship" battle rules. They are so half-baked that I still don't entirely understand how anyone could use them without throwing them out and making it up for themselves. Which I can, and did, do, but then I wonder: What's the point of them existing? They're just terrible.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9688966, member: 59816"] I think that what you describe makes Dragon Heist an [I]excellent[/I] adventure. IMO, 95% of published adventures are hot garbage if you expect to run them 100% exactly "as is". DH at least had some great, inspirational bits that made it worth running [I]at all[/I]. I ran it [I]twice[/I]. I can understand the [I]disappointment[/I] that it wasn't a Heist, if players were hoping for one, but I think the criticism gets overblown. Neverember committed a heist of Waterdhavian Dragons. That's what the name refers to. Expectations could have been mananed better, but the name fits the book, once you understand it. It's not inappropriate, it's just a little too "clever". There's way, way worse out there. When it comes to Spelljammer, I didn't find that I disliked the [I]adventure itself[/I], exactly, but I absolutely LOATHED the supposed "ship-to-ship" battle rules. They are so half-baked that I still don't entirely understand how anyone could use them without throwing them out and making it up for themselves. Which I can, and did, do, but then I wonder: What's the point of them existing? They're just terrible. [/QUOTE]
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So what's going on with the October book?
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