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So what's gold gonna be for?
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<blockquote data-quote="WyzardWhately" data-source="post: 3829433" data-attributes="member: 33207"><p>Okay, so, there's a choice between having gold be spendable to improve your character in substantial ways (buy magic items) and not.</p><p></p><p>If you can't, then gold becomes uninteresting to players who only want to optimize their characters. I'm going to submit this isn't a problem, because that just means they don't care about the piles of money. They can sure as hell still care about any magic items on the pile, or XP, or, y'know, accomplishing whatever it is they're trying to accomplish. So, this doesn't actually create any problems for them.</p><p></p><p>However, if gold CAN be used to buy magic items, it DOES create a problem for those PCs who would like to be building temples, raising armies, and establishing kingdoms. Because they have to make their characters weaker as a price for doing all those cool roleplaying things that add something to the campaign.</p><p></p><p>So, given a choice between these two consequences, I'd easily say that magic items shouldn't be purchaseable. Maybe the kinda weak, disposable things like healing potions and stuff, because nobody high level can use many of those anyway.</p></blockquote><p></p>
[QUOTE="WyzardWhately, post: 3829433, member: 33207"] Okay, so, there's a choice between having gold be spendable to improve your character in substantial ways (buy magic items) and not. If you can't, then gold becomes uninteresting to players who only want to optimize their characters. I'm going to submit this isn't a problem, because that just means they don't care about the piles of money. They can sure as hell still care about any magic items on the pile, or XP, or, y'know, accomplishing whatever it is they're trying to accomplish. So, this doesn't actually create any problems for them. However, if gold CAN be used to buy magic items, it DOES create a problem for those PCs who would like to be building temples, raising armies, and establishing kingdoms. Because they have to make their characters weaker as a price for doing all those cool roleplaying things that add something to the campaign. So, given a choice between these two consequences, I'd easily say that magic items shouldn't be purchaseable. Maybe the kinda weak, disposable things like healing potions and stuff, because nobody high level can use many of those anyway. [/QUOTE]
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