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So what's gold gonna be for?
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<blockquote data-quote="ruleslawyer" data-source="post: 3829665" data-attributes="member: 1757"><p>Well, given that Mearls is part of the design team... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Having run an IH game for a while, I actually am much, much happier when wealth doesn't need to be spent on personal augmentation, for several reasons:</p><p></p><p>1) You can create more realistic economies. Warrior humanoids don't have to have treasure beyond their weapons, armor, and equipment; animals and unintelligent monsters don't need any possessions whatsoever, and PCs and NPCs alike need only as much money as required to transact in goods and services in the quasi-historic manner of a fantasy realm.</p><p></p><p>2) You can play any genre of fantasy you like without warping balance. Want a Conan-style game where the PCs amass huge fortunes and start the next session broke? An LotR campaign where money is simply irrelevant in th context of larger conflicts? A post-apocalyptic savage world setting in which there's basically no minted coin whatsoever and the most prized possessions are clean water and solid food? All possible and easy.</p><p></p><p>3) PCs can actually USE their money to drive the campaign! Wealth feats are a partial implementation of this in IH, but investment in a merchant coster, purchase of a ship, or setting up a realm or stronghold can be BIG campaign drivers. One of the PCs in my current campaign is a merchant-tinkerer of Gond (FR) who is adventuring in part to amass a fortune to return to his native island of Lantan for a life of ease, but also to fund his own workshop wherein he plans to create a variety of constructs and other techno-magical devices. Another PC (a noble of Waterdeep) might gain fortunes and glory for his family. And so on.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3829665, member: 1757"] Well, given that Mearls is part of the design team... :) Having run an IH game for a while, I actually am much, much happier when wealth doesn't need to be spent on personal augmentation, for several reasons: 1) You can create more realistic economies. Warrior humanoids don't have to have treasure beyond their weapons, armor, and equipment; animals and unintelligent monsters don't need any possessions whatsoever, and PCs and NPCs alike need only as much money as required to transact in goods and services in the quasi-historic manner of a fantasy realm. 2) You can play any genre of fantasy you like without warping balance. Want a Conan-style game where the PCs amass huge fortunes and start the next session broke? An LotR campaign where money is simply irrelevant in th context of larger conflicts? A post-apocalyptic savage world setting in which there's basically no minted coin whatsoever and the most prized possessions are clean water and solid food? All possible and easy. 3) PCs can actually USE their money to drive the campaign! Wealth feats are a partial implementation of this in IH, but investment in a merchant coster, purchase of a ship, or setting up a realm or stronghold can be BIG campaign drivers. One of the PCs in my current campaign is a merchant-tinkerer of Gond (FR) who is adventuring in part to amass a fortune to return to his native island of Lantan for a life of ease, but also to fund his own workshop wherein he plans to create a variety of constructs and other techno-magical devices. Another PC (a noble of Waterdeep) might gain fortunes and glory for his family. And so on. [/QUOTE]
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